虚拟的穹顶。虚拟现实时代的乌托邦式建筑

M. Fontana
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引用次数: 0

摘要

本文考察了北美作为虚拟化美学的一部分的测地线圆顶建筑的理论和实践方面。测地线圆顶可以被视为虚拟环境,作为当代世界及其内部危机的替代品。它们最初是20世纪60年代美国反主流文化的一种工具,用于寻找未来的住房解决方案,以回应生态问题。该作品追溯了圆顶建筑的一些最重要的阶段,这些阶段与新兴的技术文化相交叉,与虚拟现实的兴起有关。事实上,圆顶作为一种想象新的虚拟环境的手段,就像生物圈2的情况一样,与VR先驱杰伦·拉尼尔的职业生涯相交叉。如今,虚拟现实技术已经将测地线建筑与可视化设备相结合,就像“虚拟穹顶”一样,提供了一种独特的方式来体验虚拟现实,并在共享环境中与他人联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Domes. Utopian architecture at the dawn of Virtual Reality
This paper examines the theoretical and practical aspects of geodesic dome architecture in North America as part of an aesthetic of virtualization. Geodesic domes can be conceived of as virtual environments designed as alternatives to the contemporary world and its internal crises. They were originally a tool of the American counterculture of the 1960s to search for futuristic housing solutions which responded to ecological concerns. The contribution traces some of the most important phases of dome architecture, which crossed paths with the emerging technoculture linked to the rise of virtual reality. Indeed, the idea of the dome as a means of imagining new virtual environments, as was the case of Biosphere 2, intersects with the career of VR pioneer Jaron Lanier. Today, virtual reality technologies have merged geodesic architecture with visualization devices, as happens in the case of “virtual domes”, offering a unique way to experience virtual reality and connect with others in a shared environment.
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