{"title":"基于遗传算法的虚拟代理可进化动机模型初探","authors":"Yuan Hong, Zhen Liu","doi":"10.1109/ICMULT.2010.5630635","DOIUrl":null,"url":null,"abstract":"In video games, it's very important to model a virtual agent with motivation variables. In previous researches, a virtual agent's motivation variables are always static. An evolvable motivation system for a virtual agent is set up, priority sequence of an agent's behaviors is decided by the priority sequence of its motivations, the priority sequences of an agent 's motivations are determined by genetic algorithms, the demo system shows that virtual agents can adapt to the environment better.","PeriodicalId":412601,"journal":{"name":"2010 International Conference on Multimedia Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A First Study on Genetic Algorithms Based-Evolvable Motivation Model for Virtual Agents\",\"authors\":\"Yuan Hong, Zhen Liu\",\"doi\":\"10.1109/ICMULT.2010.5630635\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In video games, it's very important to model a virtual agent with motivation variables. In previous researches, a virtual agent's motivation variables are always static. An evolvable motivation system for a virtual agent is set up, priority sequence of an agent's behaviors is decided by the priority sequence of its motivations, the priority sequences of an agent 's motivations are determined by genetic algorithms, the demo system shows that virtual agents can adapt to the environment better.\",\"PeriodicalId\":412601,\"journal\":{\"name\":\"2010 International Conference on Multimedia Technology\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Conference on Multimedia Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMULT.2010.5630635\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Multimedia Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMULT.2010.5630635","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A First Study on Genetic Algorithms Based-Evolvable Motivation Model for Virtual Agents
In video games, it's very important to model a virtual agent with motivation variables. In previous researches, a virtual agent's motivation variables are always static. An evolvable motivation system for a virtual agent is set up, priority sequence of an agent's behaviors is decided by the priority sequence of its motivations, the priority sequences of an agent 's motivations are determined by genetic algorithms, the demo system shows that virtual agents can adapt to the environment better.