在创意青年营中运用游戏化方法探讨娱乐与学习质量的关系

Suparp Kanyacome, Y. Poovarawan
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引用次数: 1

摘要

本研究旨在探讨创意青年营中游戏化活动的娱乐特征与学习质量之间的关系。目标参与者是167名年龄在10-18岁之间的青少年,他们在2016年4月25日至30日期间参加了一个过夜营地。研究工具包括创意露营安排计划、观察表格和问卷。采用内容分析法、均值、标准差及多元回归分析对数据进行分析。结果表明,基于游戏化的21世纪学习技能发展活动有助于创造与学习质量高度相关的不同类型的娱乐,特别是在应用、评价和创造层面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The relationship between amusement and quality of learning by using gamification approach in creative youth camp
This study investigated the relationship between the amusement characteristics and the learning quality from activities using gamification in the Creative Youth Camp. Target participants were 167 juveniles age range between 10–18 years old participated in an overnight-stay camp during April 25–30, 2016. The study tools comprised of a creative camping arrangement program, an observing form and a questionnaire. Data were analyzed using content analysis method, mean value, standard deviations and the multiple regression analysis. The result could be concluded that the 21st century learning skills development activity based on Gamification helped create different types of amusement which highly related to the learning quality especially in the applying, the evaluating and the creating levels.
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