通过手机游戏学习提高儿童逆境商的关键因素

Siwaporn Boonsamuan, Banphot Nobaew
{"title":"通过手机游戏学习提高儿童逆境商的关键因素","authors":"Siwaporn Boonsamuan, Banphot Nobaew","doi":"10.1109/ISPACS.2016.7824759","DOIUrl":null,"url":null,"abstract":"This paper presents the key motivation factors of mobile game-based learning (mGBL) to improve Adversity Quotient (AQ) in students from the primary school. This study proposes the original concept; the strategy environment factors can be used to help to improve the AQ effectively. In class, students learn the solar system through the game; it names “It's here”. Game design concept aims to focus on the cause of the thinking process and makes a plan to do a mission trip exploring the solar system. Experimental result concluded that the strategy environment is the motivation key factor for AQ improvement.","PeriodicalId":131543,"journal":{"name":"2016 International Symposium on Intelligent Signal Processing and Communication Systems (ISPACS)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Key factor to improve Adversity Quotient in children through mobile game-based learning\",\"authors\":\"Siwaporn Boonsamuan, Banphot Nobaew\",\"doi\":\"10.1109/ISPACS.2016.7824759\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the key motivation factors of mobile game-based learning (mGBL) to improve Adversity Quotient (AQ) in students from the primary school. This study proposes the original concept; the strategy environment factors can be used to help to improve the AQ effectively. In class, students learn the solar system through the game; it names “It's here”. Game design concept aims to focus on the cause of the thinking process and makes a plan to do a mission trip exploring the solar system. Experimental result concluded that the strategy environment is the motivation key factor for AQ improvement.\",\"PeriodicalId\":131543,\"journal\":{\"name\":\"2016 International Symposium on Intelligent Signal Processing and Communication Systems (ISPACS)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Symposium on Intelligent Signal Processing and Communication Systems (ISPACS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISPACS.2016.7824759\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Symposium on Intelligent Signal Processing and Communication Systems (ISPACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPACS.2016.7824759","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文探讨了利用手机游戏学习提高小学生逆境商的关键动机因素。本研究提出了原始概念;策略环境因素可以帮助企业有效地改善AQ。课堂上,学生通过游戏了解太阳系;它的名字是“它在这里”。游戏设计理念旨在关注事业的思考过程,制定一个计划,做一次探索太阳系的任务之旅。实验结果表明,策略环境是激励AQ改进的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Key factor to improve Adversity Quotient in children through mobile game-based learning
This paper presents the key motivation factors of mobile game-based learning (mGBL) to improve Adversity Quotient (AQ) in students from the primary school. This study proposes the original concept; the strategy environment factors can be used to help to improve the AQ effectively. In class, students learn the solar system through the game; it names “It's here”. Game design concept aims to focus on the cause of the thinking process and makes a plan to do a mission trip exploring the solar system. Experimental result concluded that the strategy environment is the motivation key factor for AQ improvement.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信