{"title":"w.o.us:尺寸异常的小部件","authors":"Zann Anderson, Michael D. Jones, Kevin Seppi","doi":"10.1145/3173225.3173246","DOIUrl":null,"url":null,"abstract":"Recent work in tangible interfaces, including widget sets like .NET Gadgeteer and Phidgets, has enabled prototyping of rich physical interaction at a handheld or tabletop scale. But it remains unclear how participants respond to physical widgets at larger scales. What kinds of interaction would larger widgets enable, and what kinds of systems - if any - can or should be built with them? We built unusually-sized widgets, or \"mega-widgets\" in order to explore this territory. We present the results of two iterations of building mega-widgets and accompanying user studies designed to help understand participants» reactions to mega-widgets and probe possible applications. Responses indicated, among other things, a correlation between widget size and the perceived size or importance of what it might control. Mega-widgets were also perceived as increasing the precision of user input control and providing a fun and playful element. We hope that knowledge gained from this exploratory work can help lay groundwork for further exploration of widgets at larger scales.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"W.O.U.S.: Widgets of Unusual Size\",\"authors\":\"Zann Anderson, Michael D. Jones, Kevin Seppi\",\"doi\":\"10.1145/3173225.3173246\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recent work in tangible interfaces, including widget sets like .NET Gadgeteer and Phidgets, has enabled prototyping of rich physical interaction at a handheld or tabletop scale. But it remains unclear how participants respond to physical widgets at larger scales. What kinds of interaction would larger widgets enable, and what kinds of systems - if any - can or should be built with them? We built unusually-sized widgets, or \\\"mega-widgets\\\" in order to explore this territory. We present the results of two iterations of building mega-widgets and accompanying user studies designed to help understand participants» reactions to mega-widgets and probe possible applications. Responses indicated, among other things, a correlation between widget size and the perceived size or importance of what it might control. Mega-widgets were also perceived as increasing the precision of user input control and providing a fun and playful element. We hope that knowledge gained from this exploratory work can help lay groundwork for further exploration of widgets at larger scales.\",\"PeriodicalId\":176301,\"journal\":{\"name\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3173225.3173246\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173246","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Recent work in tangible interfaces, including widget sets like .NET Gadgeteer and Phidgets, has enabled prototyping of rich physical interaction at a handheld or tabletop scale. But it remains unclear how participants respond to physical widgets at larger scales. What kinds of interaction would larger widgets enable, and what kinds of systems - if any - can or should be built with them? We built unusually-sized widgets, or "mega-widgets" in order to explore this territory. We present the results of two iterations of building mega-widgets and accompanying user studies designed to help understand participants» reactions to mega-widgets and probe possible applications. Responses indicated, among other things, a correlation between widget size and the perceived size or importance of what it might control. Mega-widgets were also perceived as increasing the precision of user input control and providing a fun and playful element. We hope that knowledge gained from this exploratory work can help lay groundwork for further exploration of widgets at larger scales.