软件工程实验室的角色扮演游戏:开发产品线

Sara Zuppiroli, P. Ciancarini, M. Gabbrielli
{"title":"软件工程实验室的角色扮演游戏:开发产品线","authors":"Sara Zuppiroli, P. Ciancarini, M. Gabbrielli","doi":"10.1109/CSEET.2012.39","DOIUrl":null,"url":null,"abstract":"Software product line development refers to software engineering practices and techniques for creating families of similar software systems from a basic set of reusable components, called shared assets. Teaching how to deal with software product lines in a university lab course is a challenging task, because there are several practical issues that have to be solved in short time. In this paper we report an experience of ours, showing how in the context of a software engineering course at University of Bologna our students tackled the task of developing a software product line consisting of four products which were variants of a basic shared asset. The main idea is that the laboratory activities performed by our students followed the rules of a role-playing game. We describe this experience, defining the role-playing game by a meta-model which abstracts the notion of software process, and we show how we enacted the process for a software product line.","PeriodicalId":385043,"journal":{"name":"2012 IEEE 25th Conference on Software Engineering Education and Training","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"A Role-Playing Game for a Software Engineering Lab: Developing a Product Line\",\"authors\":\"Sara Zuppiroli, P. Ciancarini, M. Gabbrielli\",\"doi\":\"10.1109/CSEET.2012.39\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Software product line development refers to software engineering practices and techniques for creating families of similar software systems from a basic set of reusable components, called shared assets. Teaching how to deal with software product lines in a university lab course is a challenging task, because there are several practical issues that have to be solved in short time. In this paper we report an experience of ours, showing how in the context of a software engineering course at University of Bologna our students tackled the task of developing a software product line consisting of four products which were variants of a basic shared asset. The main idea is that the laboratory activities performed by our students followed the rules of a role-playing game. We describe this experience, defining the role-playing game by a meta-model which abstracts the notion of software process, and we show how we enacted the process for a software product line.\",\"PeriodicalId\":385043,\"journal\":{\"name\":\"2012 IEEE 25th Conference on Software Engineering Education and Training\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-04-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE 25th Conference on Software Engineering Education and Training\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSEET.2012.39\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE 25th Conference on Software Engineering Education and Training","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSEET.2012.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

摘要

软件产品线开发指的是软件工程实践和技术,用于从一组基本的可重用组件(称为共享资产)创建一系列类似的软件系统。在大学实验课程中教授如何处理软件产品线是一项具有挑战性的任务,因为有几个实际问题必须在短时间内解决。在本文中,我们报告了我们的一个经验,展示了在博洛尼亚大学的软件工程课程的背景下,我们的学生如何处理开发由四个产品组成的软件产品线的任务,这些产品是基本共享资产的变体。我们的主要想法是让我们的学生按照角色扮演游戏的规则进行实验室活动。我们描述了这种经验,通过抽象软件过程概念的元模型定义了角色扮演游戏,并展示了我们如何为软件产品线制定过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Role-Playing Game for a Software Engineering Lab: Developing a Product Line
Software product line development refers to software engineering practices and techniques for creating families of similar software systems from a basic set of reusable components, called shared assets. Teaching how to deal with software product lines in a university lab course is a challenging task, because there are several practical issues that have to be solved in short time. In this paper we report an experience of ours, showing how in the context of a software engineering course at University of Bologna our students tackled the task of developing a software product line consisting of four products which were variants of a basic shared asset. The main idea is that the laboratory activities performed by our students followed the rules of a role-playing game. We describe this experience, defining the role-playing game by a meta-model which abstracts the notion of software process, and we show how we enacted the process for a software product line.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信