特殊教育需要儿童学习过程中游戏体验的数字方法

G. Goretti, B. Terenzi, E. Cianfanelli, P. Crescenzi, C. Colombo, Enrico Civitelli
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引用次数: 2

摘要

基于屏幕的互动设备为有特殊教育需要的儿童在学习过程中提供了有效的游戏体验。本文提出了一种能够支持和改善某些学习障碍治疗的新型物理工具的开发设计路径。根据最新的关于特殊需要儿童游戏学习的理论研究,研究从“1,2,3 Stella!”的应用程序,该应用程序与基于屏幕的交互学习过程一起工作,为产品屏幕交互提供了可能性。这项研究通过NuovaMente儿童诊断中心提供的原型测试得出结论,混合现实游戏的发展,包括物理和虚拟现实,改善了对有特殊需要的儿童的治疗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Phygital Approach to Playful Experience in Learning Process for Kids with Special Educational Needs
Screen-based interactive devices stand as effective supports for playful experience in learning processes for kids with special educational needs. The paper presents a design path of the development of a new phygital tool able to support and to improve the treatment of some learning disorder. In line with the state-of-the-art of theoretical research about playful learning in children with special needs, the research moves from the development of ‘1,2,3 Stella!’ app, that works with a screen-based interaction learning process, to the possibilities offered by product-screen interaction. The research, through tests on prototype provided by NuovaMente Children's Diagnostic Centre, concludes that the development of hybrid reality game, involving both physical and virtual reality, improves therapeutic treatment in children with special needs.
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