在严肃游戏中实现聊天机器人与儿童社交技能的习得和协作任务的促进有关

A. Mansilla, A. Ochoa, J. Ponce, Marcela Herrera, Alberto Hernández, Edgar Cossio
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引用次数: 3

摘要

就在几十年前,社会一直对儿童权利领域感兴趣。因此,整个社会一直在制定实现这一承诺的战略。因此,它给予了社会弱势群体更多的关注。这样一来,社会就不会假装要揭露处于生命早期阶段的个人。孩子的生活方式对他成年后的成长至关重要。考虑到这一点,每一个研究领域都必须以童年的方式进入生命的早期阶段。希望为建设更好的下一代做出贡献。在严肃游戏领域,我们有更好的机会,因为游戏是儿童早期生活的重要组成部分,与儿童的种族、文化、宗教或社会地位无关。塑造孩子性格的多重因素是他们无法控制的。它们如此之多,种类繁多,以至于一个孩子很难毫发无损地离开。虽然它是每个单独过程自然形成的一部分,但它是不同的,因此以一种特殊的方式受到影响。本文提出了一种严肃的游戏原型,用于帮助治疗患有情绪障碍的儿童,特别是患有某种抑郁行为的儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation of an chatbot in a serious game associated with the acquisition of social skills and the promotion of collaborative tasks in children
Just a few decades ago the society has been interested in the field of children's rights. For this reason, the society as a whole has been developing strategies to achieve that commitment. As a result, it has given more attention to this society segment that is vulnerable. With this the society does not pretend to expose the individual in the early stages of his life. The way in which children live is critical in his formation when he reaches adulthood. Considering this, every field of study must be present with a childhood approach to the early stages of life. Hoping to contribute to build better generations. In the area of serious games we have better opportunities, because the games are a major part in the early stages of life and are present regardless of race, culture, religion or social status of the children. The multiple factors involved in shaping the character of children are out of their control. They are so many and varied that it becomes difficult for a child gets out unharmed. Although it is part of the natural formation of each individual processes it is different and therefore, is affected in a special way. This paper presents a serious game prototype used as an aid in the treatment of children with emotional disorder, particularly in children with some sort of depressive behavior.
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