基于竞技游戏的学习应用程序设计与分析

Yahya M H I Asadi, C. Babu, Poojary Shubham, Savitha A Shenoy
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引用次数: 1

摘要

Laymania是一款免费的基于游戏的学习应用,它将学习与乐趣结合在一起,旨在通过竞争的方式教会用户数学、科学、语言和常识的基础知识。它是为4到12岁的孩子设计的,让他们在学习游戏中与朋友竞争。电子游戏产业是一个快速发展的产业,拥有数十亿美元的市场。随着教师在课堂上采用电子学习技术,并利用传统游戏更有效地教育学生,基于游戏的学习正在成为主流。有广泛的研究表明,电子游戏在创造学习环境方面的潜力,可以让孩子们更有效地实现他们的教育和训练目标。在本文中,我们研究了基于无尽运行游戏理念的教育游戏中多人竞争的有效执行。多人游戏在电子游戏行业中占有巨大的地位,用户很容易被可以与朋友和同伴一起玩的游戏所吸引。目前的教育类游戏并没有一个稳定的用户基础,我们的计划是创造一个多人模式,让用户每天都沉浸在游戏中,学习他们感兴趣的领域的新知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing and Analysis of a Competitive Game based Learning Application
The paper describes Laymania, a free Game-based-learning application that embodies learning with fun with an objective to teach it's users the basics of Maths, Science, Languages and General Knowledge in a competitive manner. It's designed for children of age 4 to 12 year old to get them competing with their friends in a learning game. The video games industry is a rapidly growing industry with multi-billion dollar market. Game-based-learning is becoming mainstream with Teachers adapting E-learning techniques in classrooms and using traditional games to educate students more effectively. There has been extensive research that demonstrates the potential of video games in creating a learning environment where children can achieve their educational and training goals more effectively. In this paper we study the effective implementation of multiplayer competitiveness in educational games that are built on the idea of endless run games. Multiplayer games have a huge presence in the video game industry and users are easily attracted towards games that can be played with friends and peers. Current educational games don't have a consistent user base, the plan is to create a multiplayer mode which will keep the users engaged with the game on every day basis to learn new things about the respective fields they are interested in.
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