访问英语课堂:句子汤游戏在写作课上的运用

Lelina Efendi, Agus Wirabhakti
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引用次数: 1

摘要

本文拟实验研究描述了句子汤游戏在写作教学中的实施情况,并根据学生的前测和后测结果来确定学生成绩的显著差异。研究样本为70名中学八年级学生。采用测试前和测试后等效组设计比较两组的成绩。收集的数据采用t检验公式进行统计分析。结果表明:1)评价的句子汤游戏的实施在写作教学中起到了积极的作用。这证明了学生在这种寓教于乐的学习活动中是否具有优势。2)。学生的前测成绩无显著差异。在接受零假设的情况下,得到的结果小于临界值(0,980 < 1,667)。2 b)。学生的后测结果有显著性差异。当零假设被拒绝时,得到的结果高于临界值(2,692 > 1,667)。从平均分的差异来看,实验组学生的成绩更好。实验组前测平均值为5.5,后测平均值为7.4,对照组前测平均值为5.0,后测平均值为6.7。这表明通过句子汤游戏进行英语写作教学是否能提高学生的成绩水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visiting EFL Class: The Use of Sentence-Soup Game in Writing Class
The present quasi experimental study was conducted to describe how theimplementation of sentence soup game in the teaching writing and to determine the significant difference of the students’ achievement according to their pre-test and posttest result. The sample of study was 70 eighth grade students of SMPN 4 PalimananCirebon. A pre-test and post-test equivalent group design was used to compare the achievement of two groups. The collected data was statistically analyzed by t test formula. The result showed that: 1).The implementation of sentence soup game assessed gave positive effect in teaching writing. It evidenced if students got advantages in this learning with playing activity. 2a).There was no significant difference of the students’ pre-test result. Where null hypothesis was accepted, the tobtained was less than the tcritical (0,980 < 1,667). 2b). There was significant difference of the students’ post-test result. Where null hypothesis was rejected, the tobtained higher than tcritical (2,692 > 1,667). The students’ performance of experimental group was better based on the difference between the mean scores. The mean of experimental group was 5,5 on pre-test and 7,4 on post-test, hence control group was 5,0 on pre-test and 6,7 on post-test. It indicated if teaching English writing through sentence soup game enhanced the achievement level of the students.
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