{"title":"带有周边视觉显示的智能眼镜","authors":"Takuro Nakao, M. Nakatani, Liwei Chan, K. Kunze","doi":"10.1145/2927929.2927938","DOIUrl":null,"url":null,"abstract":"This paper describes a design for smart glasses with a peripheral vision display. We show that users are able to perceive information from our device. We explore different animation patterns. The recognition rates for over 8 patterns are over 80 %. We also evaluate if users can recognize the patterns still while watching a video (for 5 patterns a recognition from the user of over 90 %), 7 users with in total over 637 patterns shown. In an first application case, we just focus on notification. Yet as related work shows, user interactions utilizing peripheral vision.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"104 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Smart glasses with a peripheral vision display\",\"authors\":\"Takuro Nakao, M. Nakatani, Liwei Chan, K. Kunze\",\"doi\":\"10.1145/2927929.2927938\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a design for smart glasses with a peripheral vision display. We show that users are able to perceive information from our device. We explore different animation patterns. The recognition rates for over 8 patterns are over 80 %. We also evaluate if users can recognize the patterns still while watching a video (for 5 patterns a recognition from the user of over 90 %), 7 users with in total over 637 patterns shown. In an first application case, we just focus on notification. Yet as related work shows, user interactions utilizing peripheral vision.\",\"PeriodicalId\":113875,\"journal\":{\"name\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"volume\":\"104 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2927929.2927938\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Virtual Reality International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2927929.2927938","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper describes a design for smart glasses with a peripheral vision display. We show that users are able to perceive information from our device. We explore different animation patterns. The recognition rates for over 8 patterns are over 80 %. We also evaluate if users can recognize the patterns still while watching a video (for 5 patterns a recognition from the user of over 90 %), 7 users with in total over 637 patterns shown. In an first application case, we just focus on notification. Yet as related work shows, user interactions utilizing peripheral vision.