{"title":"利用虚拟现实技术进行双目竞争与运动的初步研究","authors":"Richard A. Paris, R. Blake, Bobby Bodenheimer","doi":"10.1145/2628257.2628357","DOIUrl":null,"url":null,"abstract":"When two eyes view different objects or scenes at the same time, stable binocular single vision gives way to alternations in perception. Called binocular rivalry, this beguiling phenomenon discloses the existence of inhibitory interactions between neural representations associated with the conflicting visual inputs. One strategy for learning details about this neural competition is to ascertain to what extent it is susceptible to top-down influences such as expectations engendered by one's own activity [Maruya et al. 2007]. Thanks to advances in virtual reality (VR) technology, this strategy can be implemented in the laboratory, which we have done. Specifically we are measuring the extent to which self-generated motion (walking) biases perception during binocular rivalry between two competing visual optic flow fields (one specifying forward locomotion and the other specifying backward locomotion). Our progress to date is reported in this poster.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A pilot study on binocular rivalry and motion using virtual reality\",\"authors\":\"Richard A. Paris, R. Blake, Bobby Bodenheimer\",\"doi\":\"10.1145/2628257.2628357\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"When two eyes view different objects or scenes at the same time, stable binocular single vision gives way to alternations in perception. Called binocular rivalry, this beguiling phenomenon discloses the existence of inhibitory interactions between neural representations associated with the conflicting visual inputs. One strategy for learning details about this neural competition is to ascertain to what extent it is susceptible to top-down influences such as expectations engendered by one's own activity [Maruya et al. 2007]. Thanks to advances in virtual reality (VR) technology, this strategy can be implemented in the laboratory, which we have done. Specifically we are measuring the extent to which self-generated motion (walking) biases perception during binocular rivalry between two competing visual optic flow fields (one specifying forward locomotion and the other specifying backward locomotion). Our progress to date is reported in this poster.\",\"PeriodicalId\":102213,\"journal\":{\"name\":\"Proceedings of the ACM Symposium on Applied Perception\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM Symposium on Applied Perception\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2628257.2628357\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM Symposium on Applied Perception","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2628257.2628357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
当两只眼睛同时看到不同的物体或场景时,稳定的双眼单一视觉让位于感知的交替。这种欺骗性的现象被称为双目竞争,它揭示了与相互冲突的视觉输入相关的神经表征之间存在抑制性相互作用。了解这种神经竞争细节的一个策略是确定它在多大程度上容易受到自上而下的影响,比如由自己的活动产生的期望[Maruya et al. 2007]。由于虚拟现实(VR)技术的进步,这一策略可以在实验室中实施,我们已经这样做了。具体来说,我们正在测量在两个相互竞争的视觉光流场(一个指定向前运动,另一个指定向后运动)之间的双目竞争中,自我产生的运动(行走)对感知的偏差程度。我们到目前为止的进展在这张海报上。
A pilot study on binocular rivalry and motion using virtual reality
When two eyes view different objects or scenes at the same time, stable binocular single vision gives way to alternations in perception. Called binocular rivalry, this beguiling phenomenon discloses the existence of inhibitory interactions between neural representations associated with the conflicting visual inputs. One strategy for learning details about this neural competition is to ascertain to what extent it is susceptible to top-down influences such as expectations engendered by one's own activity [Maruya et al. 2007]. Thanks to advances in virtual reality (VR) technology, this strategy can be implemented in the laboratory, which we have done. Specifically we are measuring the extent to which self-generated motion (walking) biases perception during binocular rivalry between two competing visual optic flow fields (one specifying forward locomotion and the other specifying backward locomotion). Our progress to date is reported in this poster.