系统工程原理和场景

C. Neubert, S. White
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引用次数: 0

摘要

在过去的十年中,微处理器和网络技术的进步导致了具有分布式处理和数据库、内部通信系统和异构组件的复杂系统的激增。处理组件本身可以是一个系统,也可以嵌入到诸如汽车、飞机或医疗诊断系统之类的物理系统中。这组系统和软件工程师彼此之间的沟通遇到了困难。这些工程师需要就产品和过程的共同观点进行沟通。这项工作将继续开发由SES '96产生的公共过程观点。本次研讨会是由IEEE和其他组织赞助的一系列系统工程研讨会中的第二次,这些研讨会将导致对系统工程标准的讨论。在研讨会期间将考虑几个问题:0系统工程的指导原则是什么?哪些场景说明了系统和软件工程师之间需要的交互?是否存在可用于系统工程的通用产品或过程模型?系统工程和其他学科(例如,制造、芯片开发、配置管理等)之间的接口是什么?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Principles Of Systems Engineering And Scenarios
During the last decade, advances in microprocessor and network technology have led to a proliferation of complex systems with distributed processing and databases, internal communication systems, and heterogeneous components. The processing components can themselves be a system, or they can be embedded in a physical system such as an automobile, aircraft, or medical diagnostic system. The set of system and software engineers have experienced difficulties communicating with each other. These engineers need to communicate with a common viewpoint of both product and process. This working work will continue work to develop a common process viewpoint resulting from SES '96. This workshop is the second in a series of systems engineering workshops sponsored by IEEE, and other organizations that will lead to the discussion of systems engineering standards. Several questions will be considered during the workshop are: 0 What are the guiding principles for systems engineering? What scenarios illustrate needed interactions between systems and software engineers? Is there a common product or process model that can be used for systems engineering? What are the interfaces between systems engineering and other disciplines (e.g., manufacturing, chip developers, configuration management, etc.)?
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