使用眼动追踪揭示儿童和青少年在编码活动中的差异

Sofia Papavlasopoulou, K. Sharma, M. Giannakos, M. L. Jaccheri
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引用次数: 34

摘要

计算思维和编码逐渐成为K-12教育的重要组成部分。大多数家长、政策制定者、教师和行业利益相关者都希望他们的孩子获得计算思维和编码能力,因为学习如何编码正在成为21世纪的一项重要技能。目前,教育工作者正在利用各种技术工具和编程环境,它们可以提供具有挑战性和动态的编码体验。尽管对儿童编程体验设计的研究越来越多,但仍然很难说明不同年龄的儿童是如何学习编程的,以及他们基于任务的行为的差异。本研究利用44名儿童(这里分为“儿童”[8-12岁]和“青少年”[13-17岁])的眼动追踪数据,更深入地了解编码的学习过程,以及凝视在学习收益中的作用和不同年龄组。结果表明,孩子们对角色的外表更感兴趣,而青少年则表现出更多与代码相关的假设测试行为。在合作方面,青少年比儿童花了更多的时间来完成任务(更高的相似注视)。我们的研究结果表明,眼动追踪数据可以成功地揭示不同年龄的儿童是如何学习编程的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities
Computational thinking and coding is gradually becoming an important part of K-12 education. Most parents, policy makers, teachers, and industrial stakeholders want their children to attain computational thinking and coding competences, since learning how to code is emerging as an important skill for the 21st century. Currently, educators are leveraging a variety of technological tools and programming environments, which can provide challenging and dynamic coding experiences. Despite the growing research on the design of coding experiences for children, it is still difficult to say how children of different ages learn to code, and to cite differences in their task-based behaviour. This study uses eye-tracking data from 44 children (here divided into "kids" [age 8-12] and "teens" [age 13-17]) to understand the learning process of coding in a deeper way, and the role of gaze in the learning gain and the different age groups. The results show that kids are more interested in the appearance of the characters, while teens exhibit more hypothesis-testing behaviour in relation to the code. In terms of collaboration, teens spent more time overall performing the task than did kids (higher similarity gaze). Our results suggest that eye-tracking data can successfully reveal how children of different ages learn to code.
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