所有人的徽章:使用游戏化来吸引HCI学生

M. Silveira
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引用次数: 4

摘要

在高等教育的背景下,保持学生的专注和参与是一项挑战。考虑到计算机领域固有的复杂性,再加上课程是在晚上进行的,参与就更具挑战性了。为了解决这些问题,已经讨论了几种替代方法,包括游戏化。为了提高学生的参与度,我们在一门HCI本科课程中使用了一套15个不同的徽章,这些徽章与不同类型的活动(个人活动、团体活动、家庭活动、课堂活动等)有关,共有46名学生参加了一整个学期的课程。我们收集了用户获得的徽章、用户满意度以及他们的成绩和出勤率等数据。我们的主要结果与学生的参与度和满意度有关,增加了游戏化在教育环境中的有效性的新证据,以及它在HCI课程中使用的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Badges for all: using gamification to engage HCI students
Keeping students attentive and participative is a challenge in the context of higher education. Considering the computing field, its inherent complexity, alongside a scenario where the classes are at night, engagement is even more challenging. To deal with these issues, several methodological alternatives have been discussed, including gamification. Trying to promote student engagement, we used a set of 15 distinct badges, related to different kinds of activities (individual, in groups, at home, in class, among others), in an HCI undergraduate course, with 46 students, during an entire semester. We collected data about earned badges, user satisfaction, as well as their grades and class attendance. Our main results are related to the students' engagement and satisfaction, adding new evidence of the gamification effectiveness in the educational context, as well as its possibilities of use in an HCI course.
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