{"title":"模拟对话[3G手机省电]","authors":"D. Sinai","doi":"10.1049/ESS:20050102","DOIUrl":null,"url":null,"abstract":"Power consumption remains a challenge in the design of 3G mobile phones. Although power-saving design is generally associated with the digital part of a multimedia terminal, careful partitioning between analogue and digital implementation can yield big power savings, particularly the audio and user-interface subsystems. This article suggests various power-saving strategies, illustrated by examples in the audio output, audio sample rate conversion, codecs, and touchscreen interface subsystems.","PeriodicalId":132835,"journal":{"name":"Electronic Systems and Software","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analogue dialogue [3G mobile phone power saving]\",\"authors\":\"D. Sinai\",\"doi\":\"10.1049/ESS:20050102\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Power consumption remains a challenge in the design of 3G mobile phones. Although power-saving design is generally associated with the digital part of a multimedia terminal, careful partitioning between analogue and digital implementation can yield big power savings, particularly the audio and user-interface subsystems. This article suggests various power-saving strategies, illustrated by examples in the audio output, audio sample rate conversion, codecs, and touchscreen interface subsystems.\",\"PeriodicalId\":132835,\"journal\":{\"name\":\"Electronic Systems and Software\",\"volume\":\"69 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Electronic Systems and Software\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1049/ESS:20050102\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Electronic Systems and Software","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1049/ESS:20050102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Power consumption remains a challenge in the design of 3G mobile phones. Although power-saving design is generally associated with the digital part of a multimedia terminal, careful partitioning between analogue and digital implementation can yield big power savings, particularly the audio and user-interface subsystems. This article suggests various power-saving strategies, illustrated by examples in the audio output, audio sample rate conversion, codecs, and touchscreen interface subsystems.