基于人工智能的最短路径可视化比较研究

Gyanendra Mohan Patel, Ashutosh Kumar Singh, Tan Bhala, Aryaman Jora, Divyansh Chandna
{"title":"基于人工智能的最短路径可视化比较研究","authors":"Gyanendra Mohan Patel, Ashutosh Kumar Singh, Tan Bhala, Aryaman Jora, Divyansh Chandna","doi":"10.1109/icrito51393.2021.9596550","DOIUrl":null,"url":null,"abstract":"In the modern computation system, that rely on various aspects to obtain the optimal results in easy manner appears more deterministic. There are several algorithms available that can distinguish a probable shortest path between two points, which helps students actively study algorithms with visualization. Therefore, in this study, we developed the GUI based shortest path finding tool consists of Dijkstra and A* algorithm. Further, in this study, the obtained shortest path results were graphically visualised and tabular output are stored in the database. The implementation of the algorithm and visualization was developed using Java AWT API and SWING package of Java. The Dijkstra and A* algorithm comparative analysis showed that the checks value and path length in terms of the A* algorithm is comparatively less than Dijkstra. Thus, it is affirmative that A * approach produces faster results and appeared as more efficient in terms of destination path finding than Dijkstra algorithm. Path finding is a fundamental feature of many significant applications and can be applied in static, interactive, and real-time situations. Such information shed light on the efficient application for computer gaming, robots, logistics, and crowd simulation.","PeriodicalId":259978,"journal":{"name":"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Comparative Study on Shortest Path Visualization using Artificial Intelligence\",\"authors\":\"Gyanendra Mohan Patel, Ashutosh Kumar Singh, Tan Bhala, Aryaman Jora, Divyansh Chandna\",\"doi\":\"10.1109/icrito51393.2021.9596550\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the modern computation system, that rely on various aspects to obtain the optimal results in easy manner appears more deterministic. There are several algorithms available that can distinguish a probable shortest path between two points, which helps students actively study algorithms with visualization. Therefore, in this study, we developed the GUI based shortest path finding tool consists of Dijkstra and A* algorithm. Further, in this study, the obtained shortest path results were graphically visualised and tabular output are stored in the database. The implementation of the algorithm and visualization was developed using Java AWT API and SWING package of Java. The Dijkstra and A* algorithm comparative analysis showed that the checks value and path length in terms of the A* algorithm is comparatively less than Dijkstra. Thus, it is affirmative that A * approach produces faster results and appeared as more efficient in terms of destination path finding than Dijkstra algorithm. Path finding is a fundamental feature of many significant applications and can be applied in static, interactive, and real-time situations. Such information shed light on the efficient application for computer gaming, robots, logistics, and crowd simulation.\",\"PeriodicalId\":259978,\"journal\":{\"name\":\"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/icrito51393.2021.9596550\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 9th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icrito51393.2021.9596550","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在现代计算系统中,依靠各个方面来轻松地获得最优结果显得更具确定性。有几种算法可以区分两点之间可能的最短路径,这有助于学生积极地学习可视化算法。因此,在本研究中,我们开发了基于GUI的最短路径查找工具,该工具由Dijkstra和A*算法组成。此外,在本研究中,获得的最短路径结果以图形方式可视化,并将表格输出存储在数据库中。算法和可视化的实现采用Java AWT API和Java SWING包进行开发。Dijkstra和A*算法的对比分析表明,A*算法的校验值和路径长度相对小于Dijkstra算法。因此,可以肯定的是,A *方法产生更快的结果,并且在目标寻径方面比Dijkstra算法更有效。寻径是许多重要应用程序的基本功能,可以应用于静态、交互式和实时情况。这些信息有助于计算机游戏、机器人、物流和人群模拟的有效应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Comparative Study on Shortest Path Visualization using Artificial Intelligence
In the modern computation system, that rely on various aspects to obtain the optimal results in easy manner appears more deterministic. There are several algorithms available that can distinguish a probable shortest path between two points, which helps students actively study algorithms with visualization. Therefore, in this study, we developed the GUI based shortest path finding tool consists of Dijkstra and A* algorithm. Further, in this study, the obtained shortest path results were graphically visualised and tabular output are stored in the database. The implementation of the algorithm and visualization was developed using Java AWT API and SWING package of Java. The Dijkstra and A* algorithm comparative analysis showed that the checks value and path length in terms of the A* algorithm is comparatively less than Dijkstra. Thus, it is affirmative that A * approach produces faster results and appeared as more efficient in terms of destination path finding than Dijkstra algorithm. Path finding is a fundamental feature of many significant applications and can be applied in static, interactive, and real-time situations. Such information shed light on the efficient application for computer gaming, robots, logistics, and crowd simulation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信