四策略博弈中的动态结构:理论与实验

Zhijian Wang, Shujie Zhou, Qinmei Yao, Yijia Wang
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引用次数: 5

摘要

博弈论与任何科学领域一样,理论与实验的一致性是必不可少的。近十年来,这一领域的理论与实验的结合取得了重要进展,其中动态循环是这一领域的表现形式。然而,这一成果未能消除欧几里得二维循环的约束。本文利用一个经典的四策略博弈来研究其动态结构(非欧几里德超平面循环)。三种方法之间的一致性显著:(1)进化动力学方程的分析结果,(2)基于学习模型的智能体模拟结果,(3)人类受试者博弈实验的实验室结果。这种一致性表明,游戏动态结构总体上是可定量预测、可观察和可控的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Structure in a Four-strategy Game: Theory and Experiment
Game dynamics theory, as any field of science, the consistency between theory and experiment is essential. In the past 10 years, important progress has been made in the merging of the theory and experiment in this field, in which dynamics cycle is the presentation. However, the achievement failed to eliminate the constraints of the Euclidean two-dimensional cycle. This paper uses a classic four-strategy game to study the dynamic structure (non-Euclidean superplane cycle). The consistency is in significant between the three ways: (1) analytical results from evolutionary dynamics equations, (2) agent-based simulation results from learning models and (3) laboratory results from human subjects game experiments. The consistency suggests that, the game dynamic structure could be quantitatively predictable, observable, and controllable in general.
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