皮肤

Sanghwa Hong, Hyunchul Kim, Seonghyeon Kim, Byungjoo Lee
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引用次数: 0

摘要

今天,计算机通过它们自己的机械皮肤(如触摸板和触摸屏)与人类互动。然而,现有的计算机“皮肤”只能测量来自外部接触的非常有限的信息,例如接触位置和接触压力。Skin是一种互动艺术品,具有特殊构造的触摸表面,可以高精度地测量与接触物体相关的总共八个特性,包括四个新的动力学特性(静摩擦系数,动摩擦系数,杨氏模量和刚度)。这种特殊的触摸表面由6个带有交叉滚轴导向的测压元件组成,连接在铝制底座上,使计算机能够感知外部世界,类似于人类皮肤的感知方式。当观众触摸他们的身体或皮肤表面上的任何物体时,计算机就会根据这八个测量的属性产生运动的图像和声音。在这个过程中,计算机输出的参数与触摸表面测量的值之间的联系以一种基于卡尔·西姆斯的人工进化过程的方式发生变化,以最大化与观众互动的持续时间。这个过程类似于一个出生时皮肤非常敏感的婴儿,通过反复接触逐渐与外界形成团结联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The skin
Today, computers interact with humans through their own mechanical skins such as touch pads and touch screens. However, existing computer "skin" was only able to measure very limited information, such as contact location and contact pressure, from external contact. The Skin is an interactive artwork with a specially constructed touch surface that can measure a total of eight characteristics related to the object in contact with high precision, including four new kinetic properties (static friction coefficient, kinetic friction coefficient, Young's modulus and stiffness). The special touch surface consists of six load cells with cross-roller guides attached to the aluminum base that allows computers to perceive the outside world, similar to how human skin does. When an audience member touches their body or any object on the surface of The Skin, the computer generates moving images and sounds from those eight measured properties. In this process, the connection between the parameters of the output generated by the computer and the values measured from the touch surface changes in a way that maximizes the duration of interaction with the audience based on Karl Sims's artificial evolution process. This process is similar to a baby born with very sensitive skin gradually forming a solidarity connection with the outside world through repeated contact.
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