Sevinc Eroglu, Patric Schmitz, Carlos Aguilera Martinez, Jana Rusch, L. Kobbelt, T. Kuhlen
{"title":"Rilievo","authors":"Sevinc Eroglu, Patric Schmitz, Carlos Aguilera Martinez, Jana Rusch, L. Kobbelt, T. Kuhlen","doi":"10.1145/3386567.3388577","DOIUrl":"https://doi.org/10.1145/3386567.3388577","url":null,"abstract":"","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"125 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123060338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Homeostasis","authors":"E. Polyak","doi":"10.1145/3386567.3388559","DOIUrl":"https://doi.org/10.1145/3386567.3388559","url":null,"abstract":"Emerging technologies are impacting human interactions more than ever, while public perception of automation, artificial intelligence (AI) and human enhancement remains critical. In creative fields, innovative ideas are often triggered by intersecting dissimilar phenomena filtered through aesthetic considerations. One can argue that introducing AI in artistic practice destroys spontaneity, intuition and serendipity; consequently, the outcome is deliberate and premeditated. However, art is open to interpretations and through designing of unorthodox digital artifacts, interfaces and experiences in contrast with mainstream processes, we can challenge existing beliefs and provoke new ideas to reach a better understanding of how technology affects our culture. The project Homeostasis is a speculative interactive visual experience. It connects a distinctive interface design with generative art and meaningful data to communicate a significant topic. Shapes, colors, form and timing are manipulated based on a set of design principles, while the pattern of a vapor cloud from an ultrasonic vaporizer is analyzed and processed in a machine learning model in real time. The variations of the vapor pattern enable infinite possibilities between the natural boundaries and provide exciting data through computer vision that then drives the spatial and temporal attributes of the animation. The design is biologically inspired, and it attempts to create an illusion of cellular life-forms in deep waters.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"165 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114926579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Disruptive devices","authors":"Neil Mendoza","doi":"10.1145/3386567.3388553","DOIUrl":"https://doi.org/10.1145/3386567.3388553","url":null,"abstract":"Disruptive Devices is a triptych of digital kinetic artworks that mediate viewer interactions with virtual wildlife. Our current economic system is set up to treat nature as an infinite resource, disturbing ecosystems in unsustainable ways, often using technology as a tool to amplify these disturbances. This piece invites viewers to contemplate this relationship through a surreal lens. Each of the three machines combines a physical hand mechanism controlled by the viewer via a crank wheel that interacts with a virtual natural environment.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129408306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cacophonic choir","authors":"Hannah Wolfe, Şölen Kıratlı, Alex Bundy","doi":"10.1145/3386567.3388552","DOIUrl":"https://doi.org/10.1145/3386567.3388552","url":null,"abstract":"Cacophonic Choir is an interactive sound installation aimed at bringing attention to the firsthand stories of sexual assault survivors and the way such stories may be distorted by the media and in online discourse. The work is composed of nine vocalizing physical agents distributed in space. Each agent tells a story. Altogether, from a distance, the viewer hears an unintelligible choir---the stories are fragmented and the voices distorted. As the viewer approaches an agent, the story becomes sonically and semantically more coherent. When in the agent's personal space, the viewer can hear the firsthand account [1] of a sexual assault survivor. The work employs several digital media techniques, including machine learning, physical computing, digital audio signal processing, and digital design and fabrication. Agents are fitted with ultrasonic sensors and respond to a viewer approaching it in three ways simultaneously. First, the narrative becomes more coherent, reflecting how stories become distorted by the media. This is achieved by adjusting the accuracy of a generative machine learning algorithm that we designed and trained on the anonymous accounts of more than 500 sexual assault survivors. Second, to express how survivors are silenced, the voices are treated by a granular synthesis algorithm that generates a stuttering and halting effect that decreases as the viewer approaches the agent. Third, the individual form of each agent becomes revealed as the result of it illuminating itself from within, enabling the viewer to see through the soft silicon shell to the digitally fabricated organic form inside. Via these interactions, the work embodies the stories of sexual assault survivors and how these stories are obscured and distorted in online public discourse.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128637285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"V[R]ignettes: a microstory series","authors":"Mez Breeze","doi":"10.1145/3386567.3388562","DOIUrl":"https://doi.org/10.1145/3386567.3388562","url":null,"abstract":"Originally titled A Million and Two, V[R]ignettes is a series comprising virtual reality crafted microstories. Each individual microstory, or vignette, is designed to encourage a kind of \"narrative smearing\"---where traditional story techniques are truncated and mutated into smears (kinetic actions and mechanics, collagelike layered building blocks, visual distortions, dual-tiered text annotations) that require a reader/interactor to make active choices in order to navigate each microstory space (storybox). The microstories presented are part of the ongoing V[R]ignettes Series. When exploring each microstory, a reader will experience poetically dense language (such as letters bracketed in words---requiring rereading---that are designed to expand and enhance meaning potentials) and various visual, textual and technological elements that require direct audience input (such as: Do you choose to view each microstory in a 3D or VR space---through a virtual reality headset or a mobile phone or computer monitor? Do you set each microstory to autopilot or navigate the experience through manual annotation click-throughs and spatial manipulations? Do you choose to use the model inspector and view the microstories without any post-processing effects, or in wireframe? Do you choose to enable audio? Do you read only the title fields or entire paragraphs?). Such smears are also designed to be combined by the reader to create a story-piecing system that's circular in nature, where a reader/interactor is encouraged to experience each microstory multiple times, in multiple ways. For instance, when experiencing \"In the Skin of the Gloam,\" if a reader chooses to read only the title line of each annotation, they'll experience a minimal poetic (title) text version. If they instead read the rest of the annotation accompanying each title line, the narrative is accented differently. If they choose to manipulate (scale, rotate, zoom) the 3D models in the space (and/or if they engage autoplay or, in the case of \"Wracking in the Upper Bubble,\" read the wall text only), a reader's experience will be markedly different from those choosing to experience each microstory in a VR space (where teleportation is an option and the spatial dimension is crucial). To load each microstory, readers press the white arrow in the middle of each V[R]ignettes storybox (and if viewing on a mobile device, they need to make sure to view each storybox in full screen mode). After clicking on the white arrow, to begin reading the text they click on the \"Select an annotation\" bar at the bottom of each storybox screen. From there, they get to choose how they experience all other narrative smearing possibilities. If they need help with navigation and controls, they can click the \"?\" located at the bottom right side of each storybox.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116023434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fan Xiang, Shunshan Zhu, Zhigang Wang, Kevin Maher, Yi Liu, Yilin Zhu, Kaixi Chen, Zhiqiang Liang
{"title":"Enhanced family tree: evolving research and expression","authors":"Fan Xiang, Shunshan Zhu, Zhigang Wang, Kevin Maher, Yi Liu, Yilin Zhu, Kaixi Chen, Zhiqiang Liang","doi":"10.1145/3386567.3388570","DOIUrl":"https://doi.org/10.1145/3386567.3388570","url":null,"abstract":"Enhanced Family Tree reimagines the possibilities of family trees with an evolving series of exhibits. The authors' works combine genealogical data, visualization, 3D technologies and interactivity to explore and display ancient genealogical relationships. Their new approach may reveal questionable relationships in genealogical records. Moreover, the authors' use of an organic metaphor of a \"tree\" can be further extended to increase public understanding and engagement. The audience's questions arising from this project show increased curiosity and nuanced questioning about their own family origins and development.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127497203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sanghwa Hong, Hyunchul Kim, Seonghyeon Kim, Byungjoo Lee
{"title":"The skin","authors":"Sanghwa Hong, Hyunchul Kim, Seonghyeon Kim, Byungjoo Lee","doi":"10.1145/3386567.3388555","DOIUrl":"https://doi.org/10.1145/3386567.3388555","url":null,"abstract":"Today, computers interact with humans through their own mechanical skins such as touch pads and touch screens. However, existing computer \"skin\" was only able to measure very limited information, such as contact location and contact pressure, from external contact. The Skin is an interactive artwork with a specially constructed touch surface that can measure a total of eight characteristics related to the object in contact with high precision, including four new kinetic properties (static friction coefficient, kinetic friction coefficient, Young's modulus and stiffness). The special touch surface consists of six load cells with cross-roller guides attached to the aluminum base that allows computers to perceive the outside world, similar to how human skin does. When an audience member touches their body or any object on the surface of The Skin, the computer generates moving images and sounds from those eight measured properties. In this process, the connection between the parameters of the output generated by the computer and the values measured from the touch surface changes in a way that maximizes the duration of interaction with the audience based on Karl Sims's artificial evolution process. This process is similar to a baby born with very sensitive skin gradually forming a solidarity connection with the outside world through repeated contact.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122324267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Kuchera-Morin, Andrés Cabrera, Kon Hyong Kim, Gustavo A. Rincon, Tim Wood
{"title":"MYRIOI","authors":"J. Kuchera-Morin, Andrés Cabrera, Kon Hyong Kim, Gustavo A. Rincon, Tim Wood","doi":"10.1145/3386567.3388561","DOIUrl":"https://doi.org/10.1145/3386567.3388561","url":null,"abstract":"What would it be like to have a shared VR experience and to be present---to really feel presence together---in immersive worlds unimagined, from the atomic to the cosmic?","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"223 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122792975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inside out","authors":"Yuichiro Katsumoto","doi":"10.1145/3386567.3388556","DOIUrl":"https://doi.org/10.1145/3386567.3388556","url":null,"abstract":"Inside Out is a kinetic installation that expresses the pointlessness of boundaries. We humans draw lines to write letters and sketch pictures. It can be said that drawing lines is an essential part of our culture and art making. However, we also draw lines to divide people by nationality, ethnicity and religion. These lines rely on ephemeral and constantly shifting social contexts. Although such lines are not consistent, the boundaries they create have become the baseline for violence and discrimination.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"2006 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125562958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Algotecton","authors":"Daniel Cardoso Llach, Jingyang Liu, Yi-Chin Lee","doi":"10.1145/3386567.3388563","DOIUrl":"https://doi.org/10.1145/3386567.3388563","url":null,"abstract":"Algotecton (from algorithm and tecton---carpentry, articulation) is a site-specific generative sculpture inspired by the Weaire-Phelan structure, a mathematical construct that approximates the geometry of foam. It comprises 16 interlocking polyhedra fabricated using advanced parametric modeling and computer numerical control (CNC) technologies. Evocative of different natural formations---a crystalline structure, a kelp forest, a molecular compound---the sculpture responds to Kendall Buster's Parabiosis II piece at the street level of the Washington Convention Center in Washington, D.C. Algotecton harnesses state-of-the-art computational design and fabrication techniques to give material expression to mathematical concepts, invite discovery and playfully transform people's perception of space and form.","PeriodicalId":446187,"journal":{"name":"ACM SIGGRAPH 2020 Art Gallery","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131387361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}