共创系统与人机交互

Y. Miyake
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引用次数: 7

摘要

本研究的目的是实现一个“共同创造系统”。共同创造是指通过在不同的人之间共享主观空间和时间,实现实时协调的共同出现。人类与这种突现现实的沟通对于提高社会系统的可沟通性至关重要,我们认为这种沟通同时需要两种信息处理。一种是显性交流,如信息的传递;另一种是隐性体现互动,如同情和直接体验。传统的IT系统主要涵盖前一个过程,但我们一直指出后一个过程的重要性。特别是,这种内隐过程与人类之间的有节奏的相互作用有关,如身体运动的夹带。在此背景下,利用这些内隐加工和外显加工相辅相成,我们正在开发共同创造的人机界面和通信媒体。我们认为,这种基于双重处理的新技术将有效地恢复在现代IT社会中被削弱的人际联系和相互可靠性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-creation system and human-computer interaction
The purpose of this research is to realize a "co-creation system". Co-creation means co-emergence of real-time coordination by sharing subjective space and time between different persons. Human communication with emergent reality like this is essential to improve communicability in social systems, and we assume such communication needs two kinds of information process at the same time. One is explicit communication such as the transmission of messages and the other is implicit embodied interaction such as the sympathy and direct experience. The conventional IT system mainly covers the former process but we have been pointing out the importance of the latter process. Especially, this implicit process is related with rhythmic interaction between humans, such as entrainment of body motion. From this background, using these implicit and explicit processing complementarily, we are developing co-creative man-machine interfaces and communication media. We think this dual-processing based new technology will be effective for recovering human linkage and mutual-reliability that has been weakened in modern IT society.
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