Ni Putu Gita Arilaksmi, Siti Khoiruli Ummah, D. P. Utomo
{"title":"在比较材料上发展具有印尼文化背景的数学漫画","authors":"Ni Putu Gita Arilaksmi, Siti Khoiruli Ummah, D. P. Utomo","doi":"10.1063/1.5139740","DOIUrl":null,"url":null,"abstract":"Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and posttest that have been done have increased the yield by 0.71 with high increase category and get effective response to use. Based on the results of the research done, the mathematical comics with the Indonesian cultural background are valid, practical, and effective for use in mathematics learning.Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and pos...","PeriodicalId":246056,"journal":{"name":"THE 2ND INTERNATIONAL CONFERENCE ON SCIENCE, MATHEMATICS, ENVIRONMENT, AND EDUCATION","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Development of mathematical comics with an Indonesian cultural background on comparative materials\",\"authors\":\"Ni Putu Gita Arilaksmi, Siti Khoiruli Ummah, D. P. Utomo\",\"doi\":\"10.1063/1.5139740\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and posttest that have been done have increased the yield by 0.71 with high increase category and get effective response to use. Based on the results of the research done, the mathematical comics with the Indonesian cultural background are valid, practical, and effective for use in mathematics learning.Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and pos...\",\"PeriodicalId\":246056,\"journal\":{\"name\":\"THE 2ND INTERNATIONAL CONFERENCE ON SCIENCE, MATHEMATICS, ENVIRONMENT, AND EDUCATION\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"THE 2ND INTERNATIONAL CONFERENCE ON SCIENCE, MATHEMATICS, ENVIRONMENT, AND EDUCATION\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1063/1.5139740\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"THE 2ND INTERNATIONAL CONFERENCE ON SCIENCE, MATHEMATICS, ENVIRONMENT, AND EDUCATION","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1063/1.5139740","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of mathematical comics with an Indonesian cultural background on comparative materials
Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and posttest that have been done have increased the yield by 0.71 with high increase category and get effective response to use. Based on the results of the research done, the mathematical comics with the Indonesian cultural background are valid, practical, and effective for use in mathematics learning.Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and pos...