三维交互的触觉任务约束

R. Komerska, C. Ware
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引用次数: 31

摘要

我们已经创建了一个触觉激活的鱼缸VR,我们称之为haptic - geozui3d,它利用一组触觉小部件和数据对象元素来支持在大型地理数据空间内快速直观的交互。我们利用位于鱼缸VR布置中的Phantom 1.0触觉设备来利用工作空间导航隐喻的中心,为开发,演示和评估这些触觉元素提供协同环境。我们已经制定了几个原则来指导我们的工作,其中最主要的是触觉力应该用来限制用户的任务,而不是模仿物理对象的力量。本文详细介绍了Haptic-GeoZui3D及其在自主水下航行器(auv)路径规划中的应用,并对未来的发展进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptic task constraints for 3D interaction
We have created a haptically enabled fish tank VR that we call Haptic-GeoZui3D that utilizes a set of haptic widget and data object elements to support rapid and intuitive interaction within a large geographical data space. We leverage the center of workspace navigation metaphor with a Phantom 1.0 haptic device situated in a fish tank VR arrangement to provide a synergistic environment for developing, demonstrating and evaluating these haptic elements. We have developed several principles to guide our effort, chief of which is the notion that haptic forces should be used to provide constraints on user tasks, rather than mimic physical object forces. This paper provides a detailed overview of Haptic-GeoZui3D and it's application in path planning for Autonomous Undersea Vehicles (AUVs), as well as some ideas for future development.
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