移动显示的难以察觉的简化

Fan Wu, E. Agu, Clifford Lindsay, Chung-Han Chen
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引用次数: 3

摘要

移动设备上的图形正变得越来越流行,因为不受限制的计算很方便,使工作人员更有效率。移动显示器的分辨率范围很广,会影响用户可以感知的场景细节水平LoD:较小的显示器显示的细节较少,因此可以接受较低分辨率的网格和纹理。移动设备通常具有有限的电池能量,低内存和磁盘空间。为了最大限度地减少对有限系统资源的浪费,作者以最低的LoD呈现移动图形场景,用户不会感觉到由于简化而产生的失真。这被称为LoD,即不可感知点PoI。在PoI之外增加网格或纹理分辨率会浪费宝贵的系统资源,而不会增加可感知的视觉真实感。作者提出了一种感知度量,可以很容易地评估以识别与目标移动显示器的PoI相对应的LoD,并考虑到物体的几何形状、照明和阴影。之前的工作并没有直接计算PoI因目标屏幕分辨率而产生的变化。感知度量产生一个与屏幕相关的帕累托分布,其拐点对应于PoI。我们使用小波进行简化,这可以直接访问网格波动频率,然后我们使用它来参数化CSF曲线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Imperceptible Simplification on Mobile Displays
Graphics on mobile devices is becoming popular because untethered computing is convenient and makes workers more productive. Mobile displays have a wide range of resolutions that affect the scene Level-of-Detail LoD that users can perceive: smaller displays show less detail, therefore lower resolution meshes and textures are acceptable. Mobile devices frequently have limited battery energy, low memory and disk space. To minimize wasting limited system resources, the authors render mobile graphics scenes at the lowest LoD at which users do not perceive distortion due to simplification. This is called LoD the Point of Imperceptibility PoI. Increasing the mesh or texture resolution beyond the PoI wastes valuable system resources without increasing perceivable visual realism. The authors propose a perceptual metric that can easily be evaluated to identify the LoD corresponding to a target mobile display's PoI and accounts for object geometry, lighting and shading. Previous work did not directly compute changes in the PoI due to target screen resolution. The perceptual metric generates a screen-dependent Pareto distribution with a knee point that corresponds to the PoI. We employ wavelets for simplification, which gives direct access to the mesh undulation frequency that we then use to parameterize the CSF curve.
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