16. 有意义的低效:在公民制度的设计中抵制技术效率的逻辑

Eric Gordon, Stephen D. Walter
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引用次数: 18

摘要

智慧城市的前景是,大数据和物联网将把它们变成高效、有生产力的机器。但智慧城市是一个相当理性的命题,技术效率是成功的主要指标。本章提倡与强调效率相反的观点。借鉴游戏设计,即为玩家提供目标,并面对不必要的障碍,使他们为实现目标而努力,这一章认为“有意义的低效”对于打造智慧城市是必要的。当我们与之互动的系统中有发挥的空间时,人们就有机会建立关系,建立信任,相互关心,并创造共同的意义,所有这些都构成了弹性社区的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
16. Meaningful inefficiencies : Resisting the logic of technological efficiency in the design of civic systems
The promise of smart cities is that Big Data and the Internet of Things will transform them into efficient, productive machines. But the smart city is a rather rational proposition where technological efficiency is the primary indicator of success. This chapter advocates a counterpoint to this emphasis on efficiency. Borrowing from game design, where players are provided with goals, and confronted with unnecessary obstacles that make their striving for that goal meaningful, the chapter suggest that ’meaningful inefficiencies’ are necessary for making cities smart. When there is room for play in the systems with which we interact, there is opportunity for people to form relationships, build trust, care for one another, and make shared meaning, all of which comprise the foundation for resilient communities.
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