通过《我的世界》、《想象》和《讲故事》学习体验设计

Roberto Razo, Manuel Siordia, A. García
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引用次数: 0

摘要

目前的研究包括实施,通过学习经验设计框架,一个模型,让设计专业的学生连接过去与现在和未来的专业。这个过程包括理解与学科相关的历史角色设计的维度,执行英雄的旅程来讲述他的故事,同时将其置于《我的世界》的三维环境中。电子游戏允许他们通过三维的表现形式将抽象的元素具体地表达出来,这提供了一种用户体验,在这种体验中你也可以了解到这些学科的杰出人物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning experience design through Minecraft, Imagineering, and Storytelling
The present research consists of implementing, through the learning experience design framework, a model that allows design students to connect the past with the present and the future of the profession. The process includes understanding the dimensions of the design of a historical character related to the discipline, implementing the hero's journey to tell his story but also contextualizing it in a three-dimensional environment in Minecraft. The video game allows them to express abstract elements in concrete through a three-dimensional representation that provides a user experience where you can also learn about these outstanding characters of the discipline.
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