高保真地面车辆模拟器的地形建模

Y. Papelis
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引用次数: 9

摘要

分布式交互仿真(DIS)是指大量地理上分散的环内操作者模拟器在同一虚拟环境中进行交互。最近,DIS的能力正在扩大,以评估设备性能,以便修改设计并最终进行采购。这需要使用模拟器来模拟地面车辆或其他此类设备的行为,并提供足够的细节,以便从模拟器中提取有用的数据。由于正确建模地面与车辆相互作用的重要性,地形建模和表示成为一个中心问题。本文讨论了高保真地面车辆模拟器地形建模的相关设计问题。在爱荷华州驾驶模拟器(IDS)中设计和实现任意分辨率地形模型的研究已经获得了经验,这是一个高保真的地面车辆模拟器,正在集成到DIS网络中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Terrain modeling on high-fidelity ground vehicle simulators
Distributed interactive simulation (DIS) involves a large number of geographically dispersed operator-in-the-loop simulators interacting in the same virtual environment. Recently, the ability of DIS is being expanded to evaluate equipment performance for the purpose of design modification and eventually, acquisition. This requires use of simulators that model the behavior of ground vehicles or other such equipment with enough detail to extract useful data from the simulator. Terrain modeling and representation becomes a central issue due to the significance of properly modeling the ground to vehicle interaction. This paper discusses design issues associated with modeling terrain for high-fidelity ground vehicle simulators. Experiences have been drawn from research leading to the design and implementation of an arbitrary resolution terrain model in the Iowa Driving Simulator (IDS), a high-fidelity ground vehicle simulator that is being integrated in the DIS network.<>
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