让我们修复OpenGL

Adrian Sampson
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引用次数: 5

摘要

从窗口系统到虚拟现实,实时图形代码无处不在。然而,用于构建图形软件的编程模型在很大程度上没有引起编程语言研究者的注意。本文为面向语言的读者介绍了OpenGL的编程模型,OpenGL是一种用于实时图形应用的通用API。它强调了编程模型的六个广泛问题,并将它们与PL研究中的传统联系起来。这些问题的范围从经典的陷阱(既有的思维可以适用)到新的开放问题(需要新颖的研究)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Let's Fix OpenGL
From windowing systems to virtual reality, real-time graphics code is ubiquitous. Programming models for constructing graphics software, however, have largely escaped the attention of programming languages researchers. This essay introduces the programming model of OpenGL, a ubiquitous API for real-time graphics applications, for a language-oriented audience. It highlights six broad problems with the programming model and connects them to traditions in PL research. The issues range from classic pitfalls, where established thinking can apply, to new open problems, where novel research is needed.
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