{"title":"基于轮廓的四面体网格生成","authors":"Sulei Tian, Zhiyi Zhang, Xian Zhang, Min Chen","doi":"10.1109/ICMULT.2010.5631003","DOIUrl":null,"url":null,"abstract":"We develop a method to construct tetrahedral mesh from contours in this paper. Each tetrahedron is generated under the supervision of the defined quality measure standard. This method reduces possibility of intersection between the segment and the triangle. Intersection test is sufficiently analyzed to guarantee that there is no overlap between tetrahedrons.","PeriodicalId":412601,"journal":{"name":"2010 International Conference on Multimedia Technology","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Tetrahedral Mesh Generation Based on Contours\",\"authors\":\"Sulei Tian, Zhiyi Zhang, Xian Zhang, Min Chen\",\"doi\":\"10.1109/ICMULT.2010.5631003\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We develop a method to construct tetrahedral mesh from contours in this paper. Each tetrahedron is generated under the supervision of the defined quality measure standard. This method reduces possibility of intersection between the segment and the triangle. Intersection test is sufficiently analyzed to guarantee that there is no overlap between tetrahedrons.\",\"PeriodicalId\":412601,\"journal\":{\"name\":\"2010 International Conference on Multimedia Technology\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Conference on Multimedia Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMULT.2010.5631003\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Multimedia Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMULT.2010.5631003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We develop a method to construct tetrahedral mesh from contours in this paper. Each tetrahedron is generated under the supervision of the defined quality measure standard. This method reduces possibility of intersection between the segment and the triangle. Intersection test is sufficiently analyzed to guarantee that there is no overlap between tetrahedrons.