{"title":"fpga, gpu和PS2 -单一编程方法","authors":"Lee W. Howes, P. Price, O. Mencer, Olav Beckmann","doi":"10.1109/FCCM.2006.42","DOIUrl":null,"url":null,"abstract":"Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Monte Carlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort","PeriodicalId":123057,"journal":{"name":"2006 14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"FPGAs, GPUs and the PS2 - A Single Programming Methodology\",\"authors\":\"Lee W. Howes, P. Price, O. Mencer, Olav Beckmann\",\"doi\":\"10.1109/FCCM.2006.42\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Monte Carlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort\",\"PeriodicalId\":123057,\"journal\":{\"name\":\"2006 14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines\",\"volume\":\"54 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-04-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FCCM.2006.42\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 14th Annual IEEE Symposium on Field-Programmable Custom Computing Machines","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FCCM.2006.42","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Monte Carlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort