fpga, gpu和PS2 -单一编程方法

Lee W. Howes, P. Price, O. Mencer, Olav Beckmann
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引用次数: 4

摘要

现场可编程门阵列(fpga)、图形处理单元(gpu)和索尼Playstation 2矢量单元为应用程序的硬件加速提供了范围。在多个体系结构上实现算法可能是一个漫长而复杂的过程。我们演示了一种fpga、gpu和PS2矢量单元的编译方法,使用基于fpga流编译器(ASC)的统一描述。作为使用它的一个例子,我们使用ASC实现了一个蒙特卡罗模拟。统一的描述允许我们在单一基本描述的基础上评估特定架构的优化,从而节省时间和精力
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's Playstation 2 vector units offer scope for hardware acceleration of applications. Implementing algorithms on multiple architectures can be a long and complicated process. We demonstrate an approach to compiling for FPGAs, GPUs and PS2 vector units using a unified description based on A Stream Compiler (ASC) for FPGAs. As an example of its use we implement a Monte Carlo simulation using ASC. The unified description allows us to evaluate optimisations for specific architectures on top of a single base description, saving time and effort
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