基于数字游戏的英语课后辅助学习系统

Zhao-Heng Ma, Wu-Yuin Hwang, Shu-Yu Chen, Wei Ding
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引用次数: 14

摘要

部分高中生缺乏课后复习第二语言英语词汇的动力。然而,许多研究指出,基于游戏的学习(GBL)可以提高学生的学习动机和有效性。本文提出了一种基于数字游戏的高中生英语词汇课后学习系统。教师只指导学生玩游戏,不改变教学风格。在整个过程中,学生在网络上自行设计学习闪存卡,在移动设备上玩学习闪存卡游戏,通过考试的学生将获得游戏卡作为奖励。他们必须通过收集或与其他团队成员交换游戏卡片来玩手机游戏,从而完成谜题并获得奖励卡片。奖励卡用于从父母那里换取真正的零花钱,或者向老师询问分数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital game-based after-school-assisted learning system in English
Some high school students lack a motivation to review the English vocabulary learning in second language after school. However, many studies have pointed out that the game-based learning (GBL) can improve students' learning motivations and effectiveness. We present a digital game-based learning system for high school students' after-school learning in English vocabulary. Teachers should only guide students playing the game and no teaching styles will be changed. In the whole process, students design the learning flash cards on Web by themselves, play learning flash card game on mobile device and they will reward for passing the test with the game cards. They have to play the mobile game with collecting or exchanging the game cards with other team members to finish the puzzle and get reward cards. Reward cards are used to exchange real pocket money from their parents or ask the teacher for scores.
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