计算机介导的虚拟群体中的创造力

A. Dennis, Randall K. Minas, Michael L. Williams
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引用次数: 8

摘要

虚拟团队存在于整个商业和社会中,以各种方式影响着创造性的产生。本章考察了计算机媒介创造力的研究,并得出了计算机技术在三个不同领域的影响的结论:电子头脑风暴(EBS)小组、个人认知和众包。本章从个人级别、小组级别和大型分布式组级别检查EBS性能。它进一步研究了小组成员之间思想交流的理论基础,以及计算机技术如何改变传统的面对面的创造性方法。它考虑了新兴的研究,即如何有意地设计计算机,以利用在传统面对面互动中不容易实现的方式来利用小组成员的创造力。最后,它考虑了技术如何通过众包实现大规模的创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity in Computer-Mediated Virtual Groups
Virtual teams exist throughout business and society, impacting creative generation in a variety of modalities. This chapter examines research on computer-mediated creativity and draws conclusions about the effects of computer technology across three distinct areas of interest: electronic brainstorming (EBS) groups, individual cognition, and crowdsourcing. This chapter examines EBS performance from the individual level, small group level, and large, distributed group level. It further examines theoretical underpinnings in the exchange of ideas among group members and how computer technology may alter traditional face-to-face approaches to creativity. It considers emergent research on how the computer can be intentionally designed to leverage the creativity of group members in ways that are not easy to implement in traditional face-to-face interactions. Finally, it considers how technology enables creativity on a massive scale through crowdsourcing.
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