{"title":"重叠位图层中的图形","authors":"R. Pike","doi":"10.1145/800059.801165","DOIUrl":null,"url":null,"abstract":"One of the common uses of bitmap terminals is storing multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window. This paper describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal. Unlike previous window software, these primitives extend the domain of the general bitmap operator bitblt to include bitmaps that are partially or wholly obscured.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":"{\"title\":\"Graphics in overlapping bitmap layers\",\"authors\":\"R. Pike\",\"doi\":\"10.1145/800059.801165\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the common uses of bitmap terminals is storing multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window. This paper describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal. Unlike previous window software, these primitives extend the domain of the general bitmap operator bitblt to include bitmaps that are partially or wholly obscured.\",\"PeriodicalId\":381383,\"journal\":{\"name\":\"Proceedings of the 10th annual conference on Computer graphics and interactive techniques\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1983-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"40\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 10th annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/800059.801165\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/800059.801165","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
One of the common uses of bitmap terminals is storing multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window. This paper describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called layers, on a bitmap display terminal. Unlike previous window software, these primitives extend the domain of the general bitmap operator bitblt to include bitmaps that are partially or wholly obscured.