{"title":"使用增强现实技术的教学学习策略的元分析","authors":"Sunaina Yadav, Zunaid Aalam","doi":"10.1109/RDCAPE52977.2021.9633600","DOIUrl":null,"url":null,"abstract":"With the arrival of the Fourth Industrial Revolution, the learning environment is rapidly changing. Augmented Reality is a popular educational technology. It has benefitted Education a lot, be it inside the classroom or outside, interactive experiences have been promoted. Users can communicate with unreal things which are merged in the actual world and be visible in similar place that too in actual environment utilizing Augmented Reality technology. This meta-analysis aims to find out the several forms of learning methodologies that have been used, based on Augmented Reality. The technique of research is dependent onto doing a thorough and detailed literature hunt on these databases available online such as IEEE, Scopus, Google Scholar, Directory of Open Access Journals (DOAJ) and Springer, as well as in the print journals. Learning based on Games, Learning based on Interaction, Learning based on Cooperation and solving the problems are the most common Augmented Reality tactics in education, according to the findings of this meta-analysis. Such findings will give educators information on Augmented Reality-based learning techniques and their educational potential, leading to more research on how Augmented Reality-based learning methods can be effectively utilized in learning and teaching.","PeriodicalId":424987,"journal":{"name":"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Meta-Analysis of Learning Strategies in Teaching Using: Augmented Reality Technology\",\"authors\":\"Sunaina Yadav, Zunaid Aalam\",\"doi\":\"10.1109/RDCAPE52977.2021.9633600\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the arrival of the Fourth Industrial Revolution, the learning environment is rapidly changing. Augmented Reality is a popular educational technology. It has benefitted Education a lot, be it inside the classroom or outside, interactive experiences have been promoted. Users can communicate with unreal things which are merged in the actual world and be visible in similar place that too in actual environment utilizing Augmented Reality technology. This meta-analysis aims to find out the several forms of learning methodologies that have been used, based on Augmented Reality. The technique of research is dependent onto doing a thorough and detailed literature hunt on these databases available online such as IEEE, Scopus, Google Scholar, Directory of Open Access Journals (DOAJ) and Springer, as well as in the print journals. Learning based on Games, Learning based on Interaction, Learning based on Cooperation and solving the problems are the most common Augmented Reality tactics in education, according to the findings of this meta-analysis. Such findings will give educators information on Augmented Reality-based learning techniques and their educational potential, leading to more research on how Augmented Reality-based learning methods can be effectively utilized in learning and teaching.\",\"PeriodicalId\":424987,\"journal\":{\"name\":\"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RDCAPE52977.2021.9633600\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RDCAPE52977.2021.9633600","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Meta-Analysis of Learning Strategies in Teaching Using: Augmented Reality Technology
With the arrival of the Fourth Industrial Revolution, the learning environment is rapidly changing. Augmented Reality is a popular educational technology. It has benefitted Education a lot, be it inside the classroom or outside, interactive experiences have been promoted. Users can communicate with unreal things which are merged in the actual world and be visible in similar place that too in actual environment utilizing Augmented Reality technology. This meta-analysis aims to find out the several forms of learning methodologies that have been used, based on Augmented Reality. The technique of research is dependent onto doing a thorough and detailed literature hunt on these databases available online such as IEEE, Scopus, Google Scholar, Directory of Open Access Journals (DOAJ) and Springer, as well as in the print journals. Learning based on Games, Learning based on Interaction, Learning based on Cooperation and solving the problems are the most common Augmented Reality tactics in education, according to the findings of this meta-analysis. Such findings will give educators information on Augmented Reality-based learning techniques and their educational potential, leading to more research on how Augmented Reality-based learning methods can be effectively utilized in learning and teaching.