使用增强现实技术的教学学习策略的元分析

Sunaina Yadav, Zunaid Aalam
{"title":"使用增强现实技术的教学学习策略的元分析","authors":"Sunaina Yadav, Zunaid Aalam","doi":"10.1109/RDCAPE52977.2021.9633600","DOIUrl":null,"url":null,"abstract":"With the arrival of the Fourth Industrial Revolution, the learning environment is rapidly changing. Augmented Reality is a popular educational technology. It has benefitted Education a lot, be it inside the classroom or outside, interactive experiences have been promoted. Users can communicate with unreal things which are merged in the actual world and be visible in similar place that too in actual environment utilizing Augmented Reality technology. This meta-analysis aims to find out the several forms of learning methodologies that have been used, based on Augmented Reality. The technique of research is dependent onto doing a thorough and detailed literature hunt on these databases available online such as IEEE, Scopus, Google Scholar, Directory of Open Access Journals (DOAJ) and Springer, as well as in the print journals. Learning based on Games, Learning based on Interaction, Learning based on Cooperation and solving the problems are the most common Augmented Reality tactics in education, according to the findings of this meta-analysis. Such findings will give educators information on Augmented Reality-based learning techniques and their educational potential, leading to more research on how Augmented Reality-based learning methods can be effectively utilized in learning and teaching.","PeriodicalId":424987,"journal":{"name":"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Meta-Analysis of Learning Strategies in Teaching Using: Augmented Reality Technology\",\"authors\":\"Sunaina Yadav, Zunaid Aalam\",\"doi\":\"10.1109/RDCAPE52977.2021.9633600\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the arrival of the Fourth Industrial Revolution, the learning environment is rapidly changing. Augmented Reality is a popular educational technology. It has benefitted Education a lot, be it inside the classroom or outside, interactive experiences have been promoted. Users can communicate with unreal things which are merged in the actual world and be visible in similar place that too in actual environment utilizing Augmented Reality technology. This meta-analysis aims to find out the several forms of learning methodologies that have been used, based on Augmented Reality. The technique of research is dependent onto doing a thorough and detailed literature hunt on these databases available online such as IEEE, Scopus, Google Scholar, Directory of Open Access Journals (DOAJ) and Springer, as well as in the print journals. Learning based on Games, Learning based on Interaction, Learning based on Cooperation and solving the problems are the most common Augmented Reality tactics in education, according to the findings of this meta-analysis. Such findings will give educators information on Augmented Reality-based learning techniques and their educational potential, leading to more research on how Augmented Reality-based learning methods can be effectively utilized in learning and teaching.\",\"PeriodicalId\":424987,\"journal\":{\"name\":\"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RDCAPE52977.2021.9633600\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 4th International Conference on Recent Developments in Control, Automation & Power Engineering (RDCAPE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RDCAPE52977.2021.9633600","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

随着第四次工业革命的到来,学习环境正在迅速变化。增强现实是一种流行的教育技术。它给教育带来了很多好处,无论是在课堂内还是在课堂外,互动体验都得到了推广。利用增强现实技术,用户可以与现实世界中合并的虚幻事物进行交流,并且在现实环境中也可以在类似的地方看到。本荟萃分析旨在找出基于增强现实的几种学习方法。研究的技术依赖于在这些可用的在线数据库(如IEEE、Scopus、Google Scholar、DOAJ和Springer)以及印刷期刊上进行彻底和详细的文献搜索。根据这项荟萃分析的发现,基于游戏的学习、基于互动的学习、基于合作的学习和解决问题是教育中最常见的增强现实策略。这些发现将为教育工作者提供基于增强现实的学习技术及其教育潜力的信息,从而导致更多关于如何有效地将基于增强现实的学习方法用于学习和教学的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meta-Analysis of Learning Strategies in Teaching Using: Augmented Reality Technology
With the arrival of the Fourth Industrial Revolution, the learning environment is rapidly changing. Augmented Reality is a popular educational technology. It has benefitted Education a lot, be it inside the classroom or outside, interactive experiences have been promoted. Users can communicate with unreal things which are merged in the actual world and be visible in similar place that too in actual environment utilizing Augmented Reality technology. This meta-analysis aims to find out the several forms of learning methodologies that have been used, based on Augmented Reality. The technique of research is dependent onto doing a thorough and detailed literature hunt on these databases available online such as IEEE, Scopus, Google Scholar, Directory of Open Access Journals (DOAJ) and Springer, as well as in the print journals. Learning based on Games, Learning based on Interaction, Learning based on Cooperation and solving the problems are the most common Augmented Reality tactics in education, according to the findings of this meta-analysis. Such findings will give educators information on Augmented Reality-based learning techniques and their educational potential, leading to more research on how Augmented Reality-based learning methods can be effectively utilized in learning and teaching.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信