基于移动增强现实技术的宣传册应用的用户体验实现与评估

A. A. Syahidi, A. N. Asyikin, Rahimatus Sania, S. Subandi
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引用次数: 0

摘要

随着COVID-19病毒的传播,这对印度尼西亚各大学的新生入学产生了影响。由于注册人数减少和公众对继续接受高等教育的兴趣减少,全国人民大学也感受到了这种影响。所以,我们需要一个不单调的推广,必须是创新的。各种各样的技术已经被创造出来,以支持和促进各个领域的所有活动,其中之一是在宣传媒体领域。宣传对于一所大学来说是非常重要的,它可以提供或展示大学所包含的设施和基础设施,展示大学的质量。本研究的目的是将移动增强现实技术作为POLIBAN推广媒体解决方案,并评估应用程序的用户体验。使用的研究方法是极限编程(XP)开发方法和使用用户体验问卷(UEQ)评估用户体验的技术。根据实施结果进行的研究结果表明,应用程序提供的所有功能在功能上都可以正常运行,50名受访者的用户体验评估结果为非功能评估,平均值为2.87,谓词为优秀。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation and Evaluation of User Experience on Mobile Augmented Reality Technology-Based Brochure Applications
Along with the spread of the COVID-19 virus which has an impact on new student admissions at various universities in Indonesia. This impact was also felt at the Politeknik Negeri Banjarmasin (POLIBAN) with the decline in the number of registrants and the public's interest in continuing higher education. So, we need a promotion that is not monotonous and must be innovative. Various kinds of technology have been created to support and facilitate all activities in various fields, one of which is in the field of promotional media. Promotion is very important for a university to offer or show the facilities and infrastructure contained in the university and show its quality. The purpose of this study is to implement mobile augmented reality technology as a POLIBAN promotional media solution and evaluate the user experience of the application. The research method used is the Extreme Programming (XP) development method and a technique for evaluating user experience using the User Experience Questionnaire (UEQ). The results of the research conducted based on the results of the implementation stated that functionally all the features offered by the application can function properly and the results of the evaluation of user experience as a non-functional assessment of 50 respondents with an average value of 2.87 with an excellent predicate.
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