评价儿童陷入蓝鲸游戏基本原因的模糊QFD决策支持模型

Richa Pandey, T. Mukherjee
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引用次数: 3

摘要

挑战死亡蓝鲸。智慧和聪明的时代有时会为成功铺平道路,有时会带来巨大的挫折,或者我们可以说是失败。但是游戏导致死亡是一种恶作剧行为我们应该说是一种罪恶。陷入这种境地的人往往会失去生命。许多儿童,尤其是青少年的案例已经进入新闻,显然是正确的,他们进入了大胆的死亡游戏,并最终与他们的生活一起玩。一个模糊的QFD模式在这里用语言学的方法来解释我们的孩子为什么会进入这些不想要的环境并成为它的牺牲品的基本原因。该方法将QFD作为一种转换工具,将因素与大脑策略联系起来,并对最终原因进行解释。在对不同的人和单位进行调查后,一些人属于学术界,一些人属于媒体,一些人属于家长,一些人属于儿童和当地人,并制定了质量屋(HOQ)。本文概述了从调查和语言资料中观察到的主要参数及其排名。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fuzzy QFD for Decision Support Model in Evaluating Basic Cause of Children Falling Into Blue Whale Game
Challenge Game to Death–Blue Whale. The era of intelligence and smartness has sometimes paved the way to success and sometimes to a tremendous set back or we can say downfall. But game's leading to death are a mischievous act rather we should say a sin. Those who fall into this often lose their life. Many cases of children especially teens have been into news and evidently correct that they were into the bold game of death and finally played with their lives. A fuzzy QFD pattern is being formulated here with the linguistic approach to interpret the basic causes why are our children getting up into these unwanted circumstances and becoming prey of it. This approach uses QFD as a transforming device to link factors with brain strategy and some interpretation to the final cause is formulated. A linguistic data has been taken after a survey from different people and units some belonging to academics, some to media, some to parents and some to children and local people and the HOQ (house of quality) is developed. The paper outlines the major parameters and their rankings as observed from the survey and linguistic data.
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