{"title":"虚拟人运动控制交互平台","authors":"Antonio Benítez, Ignacio Huitzil","doi":"10.1109/CONIELECOMP.2010.5440752","DOIUrl":null,"url":null,"abstract":"Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we have modeled a virtual human, next, forward kinematic to animate the virtual human has been applied. The aim of this developed is to have an interactive platform that allows to give movement to every of 53 articulations involved on human model proposed. Besides, this kinematic control allow us to go on working until we can reach the behavioral and cognitive stages. Simulation using a windows platform where the virtual human is moving articulations belong the trunk and extremity are presented.","PeriodicalId":236039,"journal":{"name":"2010 20th International Conference on Electronics Communications and Computers (CONIELECOMP)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Interactive platform for kinematic control on virtual humans\",\"authors\":\"Antonio Benítez, Ignacio Huitzil\",\"doi\":\"10.1109/CONIELECOMP.2010.5440752\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we have modeled a virtual human, next, forward kinematic to animate the virtual human has been applied. The aim of this developed is to have an interactive platform that allows to give movement to every of 53 articulations involved on human model proposed. Besides, this kinematic control allow us to go on working until we can reach the behavioral and cognitive stages. Simulation using a windows platform where the virtual human is moving articulations belong the trunk and extremity are presented.\",\"PeriodicalId\":236039,\"journal\":{\"name\":\"2010 20th International Conference on Electronics Communications and Computers (CONIELECOMP)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 20th International Conference on Electronics Communications and Computers (CONIELECOMP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CONIELECOMP.2010.5440752\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 20th International Conference on Electronics Communications and Computers (CONIELECOMP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CONIELECOMP.2010.5440752","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive platform for kinematic control on virtual humans
Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we have modeled a virtual human, next, forward kinematic to animate the virtual human has been applied. The aim of this developed is to have an interactive platform that allows to give movement to every of 53 articulations involved on human model proposed. Besides, this kinematic control allow us to go on working until we can reach the behavioral and cognitive stages. Simulation using a windows platform where the virtual human is moving articulations belong the trunk and extremity are presented.