计算机作为微世界和微世界的制造者

Dan Watt
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引用次数: 2

摘要

本文提出将Logo和基于Logo的微世界作为职前教师教育计算入门课程的一部分。Logo是一种交互式的、探索性的、数学问题解决的环境,也是一种灵活、强大、易学的编程语言。因此,它非常适合说明计算机可以用来增强学习的三种重要方式。首先,Logo是一个领域,其中可以很容易地引入初级计算机科学的关键思想。其次,Turtle Geometry是内置在Logo中的数学学习环境,它说明了基于计算机的微工具可以促进重要数学思想的探索性学习的一些方式。第三,教师可以将Logo作为一种编程语言,在其中开展与特定课程目标相关的探索性学习活动。本文提供了一个9小时的系列Logo活动,旨在介绍这些想法,并鼓励未来的教师在以后的日子里更多地了解Logo。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The computer as microworld and microworld maker
This paper makes a case for the inclusion of Logo and Logo-based microworlds as part of an introductory course on educational computing for pre-service teachers. Logo is an interactive, exploratory, mathematical problem-solving environment as well as a flexible, powerful, easy-tolearn programming language. As such, it is ideal for illustrating three important ways in which computers can be used to enhance learning. First, Logo is a domain in which key ideas of elementary computer science can be readily introduced. Second, Turtle Geometry, the mathematical learning environment built into Logo, illustrates some of the ways in which computerbased microwodds can foster exploratory learning of important mathematical ideas. Third, Logo can be used by teachers as a programming language in which to develop exploratory learning activities connected to specific curriculum objectives. This paper offers a nine-hour sequence of Logo activities designed to introduce these ideas and encourage prospective teachers to learn more about Logo at a later date.
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