“位置不够!”:移动协作中位置感知的实证研究

N. Nova, F. Girardin, P. Dillenbourg
{"title":"“位置不够!”:移动协作中位置感知的实证研究","authors":"N. Nova, F. Girardin, P. Dillenbourg","doi":"10.1109/WMTE.2005.2","DOIUrl":null,"url":null,"abstract":"There is an ever growing number of mobile learning applications based on location-awareness, However, there is still a lack of information concerning how it might impact socio-cognitive processes involved in collaboration. This is what the following empirical study aimed to address. We used a mobile and collaborative game, running on tablet PCs, to test two conditions. In one experimental condition, groups could see the positions of each member; while in the other location-awareness was not provided. All users could use the tablet PC to communicate through annotations. We found no differences between the two conditions with regard to the task performance. Neither were there any differences in terms of cognitive workload. However, players without the location-awareness indications had a better representation of their partners' paths. They wrote more messages and better explicated their strategies. The paper concludes with remarks about how this can be taken into account by mobile learning practitioners.","PeriodicalId":104410,"journal":{"name":"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"57","resultStr":"{\"title\":\"'Location is not enough!': an empirical study of location-awareness in mobile collaboration\",\"authors\":\"N. Nova, F. Girardin, P. Dillenbourg\",\"doi\":\"10.1109/WMTE.2005.2\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There is an ever growing number of mobile learning applications based on location-awareness, However, there is still a lack of information concerning how it might impact socio-cognitive processes involved in collaboration. This is what the following empirical study aimed to address. We used a mobile and collaborative game, running on tablet PCs, to test two conditions. In one experimental condition, groups could see the positions of each member; while in the other location-awareness was not provided. All users could use the tablet PC to communicate through annotations. We found no differences between the two conditions with regard to the task performance. Neither were there any differences in terms of cognitive workload. However, players without the location-awareness indications had a better representation of their partners' paths. They wrote more messages and better explicated their strategies. The paper concludes with remarks about how this can be taken into account by mobile learning practitioners.\",\"PeriodicalId\":104410,\"journal\":{\"name\":\"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"57\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WMTE.2005.2\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WMTE.2005.2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 57

摘要

基于位置感知的移动学习应用越来越多,然而,关于它如何影响协作中涉及的社会认知过程的信息仍然缺乏。这是以下实证研究的目的。我们使用了一款在平板电脑上运行的手机协作游戏来测试两种情况。在一种实验条件下,小组可以看到每个成员的位置;而另一个则没有提供位置感知功能。所有用户都可以使用平板电脑通过注释进行交流。我们发现两种情况下在任务表现方面没有差异。在认知负荷方面也没有任何差异。然而,没有位置感知指示的玩家能够更好地呈现同伴的路径。他们写了更多的信息,更好地阐述了他们的策略。论文最后对移动学习从业者如何考虑这一点进行了评论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
'Location is not enough!': an empirical study of location-awareness in mobile collaboration
There is an ever growing number of mobile learning applications based on location-awareness, However, there is still a lack of information concerning how it might impact socio-cognitive processes involved in collaboration. This is what the following empirical study aimed to address. We used a mobile and collaborative game, running on tablet PCs, to test two conditions. In one experimental condition, groups could see the positions of each member; while in the other location-awareness was not provided. All users could use the tablet PC to communicate through annotations. We found no differences between the two conditions with regard to the task performance. Neither were there any differences in terms of cognitive workload. However, players without the location-awareness indications had a better representation of their partners' paths. They wrote more messages and better explicated their strategies. The paper concludes with remarks about how this can be taken into account by mobile learning practitioners.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信