电影银幕上的“存在”体验:认同语境

H. Chmil
{"title":"电影银幕上的“存在”体验:认同语境","authors":"H. Chmil","doi":"10.37627/2311-9489-21-2022-1.8-15","DOIUrl":null,"url":null,"abstract":"The article provides a deep analysis of a vast range of human experiences by means of highlighting the mechanisms of identification and the ways of their conceptualization. The present study grounds on the assumption that contemporary screen theories regard screen experience as a broad concept rather than a bunch of processes of visual consumption. Consequently, a creative product is viewed as a means for enriching human experience through the interaction of two types of embodiment and subjectivity: a human and a screen one. Such experience is construed via games with material features of the environment. A game creates space that encourages convergence with the object and accounts for the identification with the film as an event rather than identification with characters that are in the centre of the plot development.\nDrawing on contemporary touch aesthetics, the authors of the article reveal tactile features of screen experience proving that tactility deals not only with skin or screen but permeates through all the parts of viewer’s body as well as the film body.","PeriodicalId":338481,"journal":{"name":"The Culturology Ideas","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The experience of “existence” with the cinematographic screen: the identification context\",\"authors\":\"H. Chmil\",\"doi\":\"10.37627/2311-9489-21-2022-1.8-15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article provides a deep analysis of a vast range of human experiences by means of highlighting the mechanisms of identification and the ways of their conceptualization. The present study grounds on the assumption that contemporary screen theories regard screen experience as a broad concept rather than a bunch of processes of visual consumption. Consequently, a creative product is viewed as a means for enriching human experience through the interaction of two types of embodiment and subjectivity: a human and a screen one. Such experience is construed via games with material features of the environment. A game creates space that encourages convergence with the object and accounts for the identification with the film as an event rather than identification with characters that are in the centre of the plot development.\\nDrawing on contemporary touch aesthetics, the authors of the article reveal tactile features of screen experience proving that tactility deals not only with skin or screen but permeates through all the parts of viewer’s body as well as the film body.\",\"PeriodicalId\":338481,\"journal\":{\"name\":\"The Culturology Ideas\",\"volume\":\"74 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Culturology Ideas\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37627/2311-9489-21-2022-1.8-15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Culturology Ideas","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37627/2311-9489-21-2022-1.8-15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文通过强调认同的机制及其概念化的方式,对广泛的人类经验进行了深入分析。当代屏幕理论认为屏幕体验是一个广义的概念,而不是一堆视觉消费过程。因此,创意产品被视为通过两种体现和主体性的互动来丰富人类体验的手段:人与屏幕。这种体验是通过带有环境物质特征的游戏来解释的。游戏创造的空间鼓励玩家与对象融合,并将电影视为事件而不是情节发展中心的角色。本文作者借鉴当代触觉美学,揭示了屏幕体验的触觉特征,证明了触觉不仅仅涉及皮肤或屏幕,而是渗透到观众身体的各个部位以及电影身体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The experience of “existence” with the cinematographic screen: the identification context
The article provides a deep analysis of a vast range of human experiences by means of highlighting the mechanisms of identification and the ways of their conceptualization. The present study grounds on the assumption that contemporary screen theories regard screen experience as a broad concept rather than a bunch of processes of visual consumption. Consequently, a creative product is viewed as a means for enriching human experience through the interaction of two types of embodiment and subjectivity: a human and a screen one. Such experience is construed via games with material features of the environment. A game creates space that encourages convergence with the object and accounts for the identification with the film as an event rather than identification with characters that are in the centre of the plot development. Drawing on contemporary touch aesthetics, the authors of the article reveal tactile features of screen experience proving that tactility deals not only with skin or screen but permeates through all the parts of viewer’s body as well as the film body.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信