动作应用对参与者作为数字公民的数字识字能力的影响

Muhamad Caesar Januar, Ujang Ujang, Wika Hardika Legiani
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引用次数: 0

摘要

数字时代的特点是生活的各个方面,包括使用数字工具的学习过程,使学习活动更容易进行。为了实现有效的数字使用,需要数字读写能力。为了促进数字识字能力的发展,需要创新的学习媒介。本研究旨在探讨kedikbudristek开发的以机器人为基础的学习媒体对行动应用(印度尼西亚学生能力评估)的影响。这项研究是在美国国立七城市中学的IX - class上进行的,该方法是定量的抽样技术。研究人员利用数字和文件向73名受访者收集必要的数据。根据这项研究,该研究表明,采取行动将对7个城市的初中生作为数字公民的能力产生积极的影响。根据测试结果,可以得出结论,操作应用能够将变量识字率为72.4%。剩下的27.6%受到其他因素的影响,无法退让。抽象。数字时代被生活中所有的资产所标记,包括利用数字功能实现学习活动的学习过程。实现数字有效的方法,数字文学技能是必要的。因此,为了支持数字文学技能的创造,创新学习媒介是必要的。这项研究旨在发现,基于学习工具的android和计算机的影响是如何由巴利特-发展起来的。这项研究是针对《城市的七年级高中》一书的。在这项研究中,研究人员进行了提问,并对九年级73名回答者进行了调查。最新的结论是,在数字文学的应用程序使用中,有一种重要影响这意味着美国数字公民(Y)数字公民权的应用程序(X)有重大影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGARUH PENGGUNAAN APLIKASI AKSI TERHADAP KEMAMPUAN LITERASI DIGITAL PESERTA DIDIK SEBAGAI WARGA DIGITAL
Era digital ditandai dengan semua aspek di dalam kehidupan termasuk proses pembelajaran menggunakan perangkat digital untuk mempermudah pelaksanaan kegiatan pembelajaran. dalam usaha mencapai penggunaan digital yang efektif diperlukan kemampuan literasi digital. Untuk mendukung terciptanya kemampuan literasi digital dibutuhkan media pembelajaran yang inovatif. Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran berbasis android-komputer yang dikembangkan oleh Kemendikbudristek dalam upaya meningkatkan kemampuan literasi digital peserta didik tingkat Sekolah Dasar dan Sekolah Menengah Pertama bernama Aplikasi AKSI (Asesmen Kompetensi Siswa Indonesia). penelitian dilakukan pada kelas IX di SMP Negeri 7 Kota Serang dengan menggunakan metode Korelasional, pendekatan kuantitatif di mana pengambilan sampel memakai teknik proportional random sampling. Peneliti menggunakan angket dan dokumentasi untuk mengumpulkan data yang diperlukan kepada 73 responden. Berdasarkan hasil penelitian ini menunjukan terdapat pengaruh positif aplikasi AKSI terhadap kemampuan literasi digital peserta didik sebagai warga digital di SMP Negeri 7 Kota Serang. Berdasarkan hasil pengujian, dapat disimpulkan bahwa aplikasi AKSI mampu meningkatkan nilai variabel kemampuan literasi digital sebesar 72,4%. Adapun sisanya 27,6% dipengaruhi oleh faktor-faktor lain di luar regresi. Abstract. The digital era is marked by all aspects of life, including the learning process using digital devices to facilitate the implementation of learning activities. To achieve effective digital use, digital literacy skill are needed. So, to support the creation of digital literacy skills, inovative learning media are needed. This research aims to find out how the influence of android and computer based learning applications developed by Balitbang-Kemdikbudristek as ministry of education an effort to emprove digital literacy skills for students namely AKSI (Assessment Competancy of Indonesian Students). The research was conducted at 7 Junior High School in Serang City using correlational methods with quantitative approaches and sampling adopting by proportional random sampling techniques. The data collect needed in this study, the researchers used questionnaires and documentation to 73 respondens in class IX who had been determined to be research samples. And the result obtained with the use of AKSI application on the digital literacy ability of students showed a significant influence with the lavel of influence based on the significance value of  0,00<0,05 with the summary model coeffesient table obtained a result of 0,851 and and the tcount value = 13,664>ttable =1,666 which can be concluded that H0 was rejected, H1 was accepted. Which mean that there is a significant influence between the AKSI application (X) on digital literacy of students as digital citizens (Y).
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