教育,娱乐和真实性:从设计一个关于中世纪音乐的互动展览中学到的教训

M. Wolf, Eric Lee, Jan O. Borchers
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引用次数: 4

摘要

在本文中,我们描述了从创建一个关于中世纪音乐的互动展览中收集到的设计经验。这个系统被设计成一个教育展览,依靠音频作为唯一的反馈渠道。我们将工作重点放在三个主要目标上:教育价值、娱乐方面和历史真实性。我们介绍了在设计具有这些目标的系统时所面临的挑战,以及如何解决这些挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies on audio as its only feedback channel. We focused our work on three major goals: educational value, entertainment aspects, and historic authenticity. We present insight into the challenges in designing a system with these goals, and how they could be solved.
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