Chen-Yu Su, Chun-Yi Hsiao, Ren-Guey Lee, Jyh-Horng Chen
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TaoBall: An interactive IoT ball design for rehabilitation
Internet of things (IoT) and cloud service have been rapidly applied to various fields such as industry, smart home, or creative applications in daily life. In this paper, we propose to integrate a powerful smart IoT device, TaoBall with a Smartphone App to improve rehabilitation performance and convenience. The system designs and implements a few customized home-based games for muscle training and working memory (WM) training. The system is simple and thus easy for elderly people to increase their daily activity and also prevent their functional deterioration. The preliminary results show the reference index for suitable setting for two games in real test. In the future, our rehabilitation system can be applied to clinical study for more patients to do rehabilitation easily at their homes without assistance from physical therapist.