使用图形:在c++编程入门课程中激励学生

A. Garrido, J. Martinez-Baena, R. Rodríguez-Sánchez, J. Fdez-Valdivia, J. A. García
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引用次数: 5

摘要

当我们学习像C或c++这样的语言的“计算机程序设计导论”时,学生可能会认为有些方面很无聊。一方面,由于我们使用命令行界面(控制台)与用户通信,我们展示的程序通常有一个丑陋的方面,另一方面,这些程序倾向于解决非常简单的问题,这些问题通常是根据学习建议建立的。在本文中,我们建议使用c++库(BiMIP),它允许我们轻松地创建简单的图形用户界面,避免当前广泛使用的库的复杂性。它已经成功地应用于我们的课程中,通过提出图形应用程序的开发,更具体地说,是视频游戏,使学生的动机增加,相对于为主机开发的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using graphics: motivating students in a C++ programming introductory course
When we study a subject like “introduction to computer programing” with languages like C or C++, some aspects may be considered boring by students. On the one hand, the programs we present often have an ugly aspect due to the fact that we use the command line interface (console) to communicate with user, and on the other hand, these programs tend to solve very simple problems that are usually established with learning proposals in mind. In this paper we propose the use of a C++ library (BiMIP) which allows us to easily create simple graphical user interfaces, avoiding complexity from current broadly used libraries. It has been successfully used in our courses by proposing the development of graphical applications, and more specifically video games, to make the student's motivation increase with respect to the applications developed for the console.
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