介绍的艺术——为学习开发数字体裁

G. Liestøl
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引用次数: 1

摘要

本文认为,为了进一步提高数字学习环境的质量,还必须投资于数字类型的发明和发展。文件类型、信息和含义层面的质量和复杂性将定义优质数字学习环境的标准。本文认为,应该运用体裁理论的观点来理解和发展学习对象。基于对传统学习环境和数字格式(如电脑游戏)中的各种类型的调查,提出了一种原型类型-介绍-用于教育项目工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The art of Intro - developing digital genres for learning
This paper argues that in order to further improve the quality of digital learning environments one must also invest in the invention and development of digital genres. Quality and complexity at the level of document genres, messages and meaning will be defining criteria for superior digital learning environments. The paper suggests that perspectives from genre theory should be applied to the understanding and development of learning objects. Based on a survey of various genres, in both traditional learning environments and digital formats, such as computer games, a prototype genre - the Intro - is presented for application in educational project work.
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