头戴式虚拟现实(HMD-VR)的体验可以预测HMD-VR运动技能的转移

J. M. Juliano, David Saldana, Allie Schmiesing, S. Liew
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引用次数: 4

摘要

沉浸式头戴式虚拟现实(HMD-VR)有可能成为运动康复的有用工具。然而,在开发康复工具时,设计最有效的干预措施以推广到现实世界是至关重要的。因此,了解哪些因素有助于从HMD-VR环境向非HMD-VR环境的转移是很重要的。在这里,我们使用了一种成熟的熟练运动学习测试,连续视觉等距捏捏任务(SVIPT),在HMD-VR环境中训练健康个体。我们研究了习得的运动技能是否转移到更传统的(非hmd - vr)环境中,以及哪些因素促进了转移。我们的研究结果表明,平均而言,从这个任务中学到的运动技能从沉浸式虚拟环境转移到传统环境;然而,有些人并没有转移所学的运动技能。然后,我们检查了那些表现出转移的人和没有表现出转移的人之间的个体差异。我们发现,以前接触过HMD-VR的人比没有接触过HMD-VR的人更有可能转移他们学到的运动技能。训练前暴露于HMD-VR环境的个体差异可能预示着习得的运动技能是否会转移出HMD-VR。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experience with head-mounted virtual reality (HMD-VR) predicts transfer of HMD-VR motor skills
Immersive, head-mounted virtual reality (HMD-VR) has the potential to be a useful tool for motor rehabilitation. However, when developing tools for rehabilitation, it is essential to design interventions that will be most effective for generalizing to the real world. Therefore, it is important to understand what factors facilitate transfer from HMD-VR to non-HMD-VR environments. Here we used a well-established test of skilled motor learning, the Sequential Visual Isometric Pinch Task (SVIPT), to train healthy individuals in an HMD-VR environment. We examined whether learned motor skills transferred to a more conventional (non-HMD-VR) environment and what factors facilitated transfer. Our results suggest that on average, learned motor skills from this task transfer from an immersive virtual environment to a conventional environment; however, some individuals did not transfer the learned motor skills. We then examined individual differences between those that did show transfer and those that did not. We found that individuals who had previous exposure to HMD-VR were more likely to transfer their learned motor skills than those who did not. Individual differences in previous exposure to HMD-VR environments prior to training may serve as a predictor to whether learned motor skills will transfer out of HMD-VR.
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