{"title":"在一个发展中国家使用多媒体和社会媒体平台学习计算机模块","authors":"Monesh Sami, Neeraj Anand Sharma","doi":"10.1109/CSDE53843.2021.9718434","DOIUrl":null,"url":null,"abstract":"Learning in today’s era is not the same as 20 years ago. The 21st century has been exposed with various innovative gadgets for years which interest people, especially teenagers. Educators constantly introduce newer learning methods among students to enhance learning and teaching in this modern age of digital learning. In recent years, numerous innovative teaching methods has been introduced in schools to improve the quality of education. Multimedia culture has an everlasting impact on human emotions and behavior, which is part of their daily lives in communication, business, education or entertainment. This research paper will investigate the different forms of innovative learning and teaching used in education sectors and will propose a system solution based on the literature review study, survey and focus group findings and experiment results conducted at Fiji National University. The proposed system will be developed using Asp.net and SQL server as the database. This paper will also guide the development of the proposed solution from scratch, where the function, non-functional, application architecture and use case are presented. Furthermore, the findings indicated that the proposed system was able to improve students learning compared to the current method of learning. At the same time, it increased student’s motivation to learn and enjoy using various multimedia components of podcasts, videos, and games, which was embedded into a social media-like platform.","PeriodicalId":166950,"journal":{"name":"2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Learning Computer Modules Using Multimedia and Social Media Platform in a Developing Country\",\"authors\":\"Monesh Sami, Neeraj Anand Sharma\",\"doi\":\"10.1109/CSDE53843.2021.9718434\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning in today’s era is not the same as 20 years ago. The 21st century has been exposed with various innovative gadgets for years which interest people, especially teenagers. Educators constantly introduce newer learning methods among students to enhance learning and teaching in this modern age of digital learning. In recent years, numerous innovative teaching methods has been introduced in schools to improve the quality of education. Multimedia culture has an everlasting impact on human emotions and behavior, which is part of their daily lives in communication, business, education or entertainment. This research paper will investigate the different forms of innovative learning and teaching used in education sectors and will propose a system solution based on the literature review study, survey and focus group findings and experiment results conducted at Fiji National University. The proposed system will be developed using Asp.net and SQL server as the database. This paper will also guide the development of the proposed solution from scratch, where the function, non-functional, application architecture and use case are presented. Furthermore, the findings indicated that the proposed system was able to improve students learning compared to the current method of learning. At the same time, it increased student’s motivation to learn and enjoy using various multimedia components of podcasts, videos, and games, which was embedded into a social media-like platform.\",\"PeriodicalId\":166950,\"journal\":{\"name\":\"2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSDE53843.2021.9718434\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSDE53843.2021.9718434","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning Computer Modules Using Multimedia and Social Media Platform in a Developing Country
Learning in today’s era is not the same as 20 years ago. The 21st century has been exposed with various innovative gadgets for years which interest people, especially teenagers. Educators constantly introduce newer learning methods among students to enhance learning and teaching in this modern age of digital learning. In recent years, numerous innovative teaching methods has been introduced in schools to improve the quality of education. Multimedia culture has an everlasting impact on human emotions and behavior, which is part of their daily lives in communication, business, education or entertainment. This research paper will investigate the different forms of innovative learning and teaching used in education sectors and will propose a system solution based on the literature review study, survey and focus group findings and experiment results conducted at Fiji National University. The proposed system will be developed using Asp.net and SQL server as the database. This paper will also guide the development of the proposed solution from scratch, where the function, non-functional, application architecture and use case are presented. Furthermore, the findings indicated that the proposed system was able to improve students learning compared to the current method of learning. At the same time, it increased student’s motivation to learn and enjoy using various multimedia components of podcasts, videos, and games, which was embedded into a social media-like platform.