{"title":"混合现实仿真环境中的器件逻辑和程序结构","authors":"Björn Eisen, M. Jansen, H. Hoppe","doi":"10.1109/WMTE.2005.19","DOIUrl":null,"url":null,"abstract":"In the ''smart planets\" environment described in this paper, smart objects are used to set up astronomical configurations in a hands-on fashion. The physical configuration is then mapped onto a dynamic simulation environment. Details and the logic of the underlying mapping are explained and analysed.","PeriodicalId":104410,"journal":{"name":"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)","volume":"2015 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Device logic and program structures in mixed reality simulation environments\",\"authors\":\"Björn Eisen, M. Jansen, H. Hoppe\",\"doi\":\"10.1109/WMTE.2005.19\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the ''smart planets\\\" environment described in this paper, smart objects are used to set up astronomical configurations in a hands-on fashion. The physical configuration is then mapped onto a dynamic simulation environment. Details and the logic of the underlying mapping are explained and analysed.\",\"PeriodicalId\":104410,\"journal\":{\"name\":\"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)\",\"volume\":\"2015 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WMTE.2005.19\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WMTE.2005.19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Device logic and program structures in mixed reality simulation environments
In the ''smart planets" environment described in this paper, smart objects are used to set up astronomical configurations in a hands-on fashion. The physical configuration is then mapped onto a dynamic simulation environment. Details and the logic of the underlying mapping are explained and analysed.