{"title":"模式和融合文化:连接角色创造、用户界面和参与式设计","authors":"Rebekah Small","doi":"10.1145/3233756.3233943","DOIUrl":null,"url":null,"abstract":"To understand the context, motivations, and implications of video game modifications, this paper examines three popular mods which affect UI and character creation options in the game Skyrim. Based within a foundation of participatory and fan culture studies, the network of interdependent mods is examined so that future research may advocate for participatory design used in the game development process.","PeriodicalId":153529,"journal":{"name":"Proceedings of the 36th ACM International Conference on the Design of Communication","volume":"80 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Mods and Convergence Culture: Connecting character creation, user interface, and participatory design\",\"authors\":\"Rebekah Small\",\"doi\":\"10.1145/3233756.3233943\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To understand the context, motivations, and implications of video game modifications, this paper examines three popular mods which affect UI and character creation options in the game Skyrim. Based within a foundation of participatory and fan culture studies, the network of interdependent mods is examined so that future research may advocate for participatory design used in the game development process.\",\"PeriodicalId\":153529,\"journal\":{\"name\":\"Proceedings of the 36th ACM International Conference on the Design of Communication\",\"volume\":\"80 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 36th ACM International Conference on the Design of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3233756.3233943\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 36th ACM International Conference on the Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3233756.3233943","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mods and Convergence Culture: Connecting character creation, user interface, and participatory design
To understand the context, motivations, and implications of video game modifications, this paper examines three popular mods which affect UI and character creation options in the game Skyrim. Based within a foundation of participatory and fan culture studies, the network of interdependent mods is examined so that future research may advocate for participatory design used in the game development process.