热游戏的传说,以电脑为媒介的热化学教学,以提高好奇心

M. Uyun, A. Lutfi
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引用次数: 0

摘要

本研究旨在获得作为热化学游戏的学习媒介,可以利用热化学传说游戏提高高中生的好奇心。Borg和Gall开发研究模型被用作研究和开发(R&D)方法。这个模型有十个阶段,这对产生一个可行的学习媒体是有用的。效度值为95.14%,属于非常有效的一类。学生价值的问卷回答结果为86.26%,具有非常实用的范畴。学习型学生的好奇心评估结果为90.33%,非常有效。前测结果显著值为0.200,后测结果显著值为0.128,均大于0.05,数据符合正态分布。在配对样本中,t检验得到的显著值为0000,小于0.05,因此前测和后测成绩之间存在显著差异。综上所述,基于有效性、实用性和有效性的标准,《热化学传说》游戏适合作为热化学材料的学习媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE LEGEND OF THERMO GAME BASED COMPUTER AS INSTRUCTIONAL MEDIA ON THERMOCHEMICAL FOR IMPROVE CURIOSITY
This research aims to obtain the learning media as a game of thermochemistry that can improve the curiosity of high school students using The Legend of Thermo game. The Borg and Gall development research model is used as a Research and Development (R&D) method. This model has ten stages which are useful for produced a viable learning media. The result of the validity value is 95.14% with a very valid category. The results of the questionnaire responses of students value is 86.26% with a very practical category. The results of the curiosity assessment of learning students obtained 90.33% with the category of very effective. The significant value of the pretest results obtained 0.200 and posttest results obtained 0.128 which is more than 0.05 so the data are normally distributed. In the Paired Sample t-Test  obtained a significant value of 0,000 which is less than 0.05 so there is a significant difference between the pretest and posttest scores. Based on the description above, The Legend of Thermo game is appropriate to be used as a learning media on Thermochemical material based on the criteria of validity, practicality, and effectiveness.
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